Convergence: A League of Legends Story Review (Rhino)
From what I've experienced, Convergence showcases platforming mechanics that are executed well, providing precise and responsive controls that make traversing the levels a joy. Navigating treacherous obstacles and executing precise jumps feels incredibly satisfying, striking a great balance between challenge and enjoyment through the use of the unique ability to rewind time. One element that diminished the overall satisfaction of the combat however in is the substitution of the roll dodge mechanic. Instead of the roll dodge, the game introduces another ability that allows for greater travel distance. While this extended range can be advantageous in certain situations (such as platforming), it sometimes becomes slightly frustrating when dealing with enemies that require precise angles to be hit. The increased distance provided by the dash often places the player too far away from the enemy, making it slightly less satisfying to engage and defeat certain foes. I would have rather had the dash ability be a separate key bind and kept the roll dodge ability.
One aspect that Convergence does well and enhances the immersive experience of the game is its voice acting. (Which was missing from the Mageseeker game) The game features talented voice actors who bring the characters to life, adding depth and personality to the narrative. The well-delivered lines and emotive performances contribute to the overall engagement and make the story even more captivating. Another aspect Convergence did well is in the number of champions involved. The game struck a good balance by keeping the roster of champions moderate. This played a key role in ensuring that a champions presence never felt forced, ultimately contributing to a more immersive story driven gameplay experience.
While Convergence excels in many aspects, there are minor shortcomings that I've noticed. One area where it falls slightly short is the music. Although the game's sound design is generally immersive and well-crafted, I've found that it lacks some truly memorable tracks that enhance the overall experience. As a fan of previous Riot Forge games, I also find myself missing the musical talents of Gareth Coker, whose compositions added a special touch to previous titles. But I may be biased as I am a big fan of Gareth Coker and also love the Ori games. I do however hope Gareth Coker is part of the song of song of nunu game and future titles.
Another aspect that can be slightly bothersome is the controls, particularly when playing on PC. The use of page up and page down to scroll can be cumbersome and feels like the controls were not optimized for PC gameplay. Navigating through the lore pages and enemy information can become a struggle due to this design choice. Additionally, there is inconsistency in the input requirements for progressing through the game, where at times you need to press enter instead of using the more intuitive spacebar. These control can lead to occasional frustration and disrupt the overall flow of the game (having to lift up my right hand from my mouse to press enter).
However, despite these minor shortcomings to me, Convergence remains a promising fusion of the League of Legends universe and the platforming genre. It offers an unforgettable experience with its stunning visuals, precise controls, captivating narrative, and impressive voice acting. The game's great quality control ensured a flawless and bug-free release (for me atleast), delivering a seamless and immersive gaming experience to me at release.
Having completed the main story and the additional achievements I can confidently say that the game offers a decent level of replayability. The inclusion of various challenges and collectibles scattered throughout the game contributes to this replay value. Personally, I found pursuing achievements such as the "no death" and "complete the game in under 6 hours" fun, as they added an extra layer of challenge and provided a new way to engage with the game although I would have liked to be forced into a harder difficulty in order to complete these challenges.
One suggestion I have is that it would have included an achievement for completing the game on the highest difficulty . It could have provided an additional goal for the 'hardcore' players that love this game and are seeking for more goal oriented gameplay hours.
I'm filled with excitement for the future of Riot Forge and Double Stallion. I can't wait to see what they have in store. I sincerely hope they continue to deliver captivating platforming games that match the same level of craftsmanship found in this one. I would love to see them venture into the realm of non-linear metroidvanias particularly themed after the void in Runeterra. Or a huge yordle themed 3D platformer that lets you complete levels in all of the different regions of Runeterra. It's been an incredible experience, and I'm eagerly waiting for more games. :)