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cover-Company of Heroes 2: German Commander - Mechanized Assault Doctrine

Monday, January 12, 2015 7:31:27 PM

Company of Heroes 2: German Commander - Mechanized Assault Doctrine Review (JL)

Not the greatest commander, the tiger is extremely strong as always, but the grenadiers are very weak and lose the ability to shoot a panzerfaust, and the stug 3 with Egun cannot kill another tank for crap. The light barrage is weak and easily dodged and the half track is killed very quickly.

Edit:
New favorite commander:
Grenadiers are pretty much unstoppable when massed, still hate the potato grenades for the panzerfaust but whatever. The stug sucks dont even try it. the halftracks are pretty strong, but can get blown up quick. Light barrage is good but dodged fairly easily in pvp. the tiger tanks are pretty damn strong but a panther worth 175 fuel is about the same. i get around 300 kills per game with this commander when im pulling the team, and around 250 when im in second(have never been lower except when i started using it).
My strat for this commander is to never build any buildings but only advance in age once so you can activate panzershreks and potato grenades. All units come from commander and can easily combat tanks with 2 halftracks v 1 light or heavy tank. tigers can later be massed for complete sweep of the map. Another neat thing is that on swamp maps the grenadiers can sprint through the marsh like they would on normal land so they are exttremely usefull in chasing enemies in bogs, or getting out of them ASAP
I have seen other people use the first/ second building to get the at guns and mgs but they really arent worth it in my opinion.