Command & Conquer 3: Tiberium Wars Review (-Revell-)
At the height of the C&C era we had this and Kane's Wrath. It feels as a natural evolution of C&C Generals just with all the live Action Cutscenes you'd expect from a mainline C&C game.
This time you have 3 campaigns and the 3rd one is unlocked after completing the first two. The story is your standard crazy Sci-Fi we love from the insanity that is the C&C universe. Quite a lot of missions here and good actors with varying performances.
The soundtrack is, as always, a banger and the units voice lines are just as insane or even better than they were before.
The gameplay is fast and hectic. It somehow feels even faster than any C&C game to date for me. A lot of stuff is happening and you have a lot of both micro and macro to manage here. Armies are built fast and destroyed even faster. Quite a staple in the RTS genre.
My only downside is that it is difficult to locate units at times depending on the buildings surrounding them. And you would like to undo the patch that the game has integrated due to balancing multiplayer. Why? Because it made the campaign a lot harder to manage.
So i do recommend this game as any other RTS fan would.