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cover-College Bowl

Saturday, August 10, 2024 5:32:16 PM

College Bowl Review (AlterEgo45)

This is a really lukewarm recommend.
On the one hand, I think this is the best college football game out there on PC at the moment (if you've got a console ofc you're gonna buy the EA game. Even I would have and I hate EA). College Bowl though is deeper than it looks from a management perspective. And if you're trying to play something like really old school Madden this is it.
On the other hand, this suffers from the same thing most of these games do from my perspective, and from the perspective of anyone who isn't a top player at them. The difficulty. I either beat the dogsh*t out of my opponent or they beat the dogsh*t out of me. No in between. It's not about whether I play well by my standards or not but about what difficulty settings I have for the game when I play it.
I'm 3 games into my most recent attempt at a dynasty. These are my results:
A 37-7 win.
A 45-10 loss.
A 74-21 loss.
I've played something like 10 games so far and they're all like this. I don't think I've played a game yet that has been decided by less than 30 points. There's no tension at all, and whether I win or not depends entirely on what settings I've picked.
Also the way DB's play is weird, or the way WR's are covered or something. WR's are never open or at least never appear to be. My WR1, 3 games into the season, has 2 catches. All of my interceptions are attempted passes to WR's. Meantime my HB1 gets something like 16 catches for 190 yards and 3 TD's a game. My TE gets a lot of work, too. Watching the AI, WR's seem to get most of their catches by AI controlled DB's jumping at the wrong time or playing the ball wrong. So WR's always look covered but that doesn't really matter. You throw it to them and who knows? It really depends on what the DB's do.
And then, once a WR or anyone else catches the ball for the AI no-one can catch him. They have this 'gassed' mechanic where someone gets slower once they've run a certain distance, but it doesn't seem to make any difference. Every single TD I give up, all of them, not the majority... are one of these three things.
50+ yard TD throw to a WR.
50+ outside run from a halfback.
Pick 6 or fumble recovery TD from a defensive player.
I've given up a couple of punt return TD's too... but I've never once given up points to a sustained drive. My game summaries (assuming I'm playing a relatively close game which never happens) are like:
I score: 9 plays, 66 yards, 3:42 possession.
They score: 1 play, 65 yards, :08 possession.
They score: 45 yard INT return.
I score: 10 plays, 75 yards, 4:01 possession.
They score: 3 plays, 68 yards, :48 possession.
I play 3 deep. I've got guys back there. I'm exclusively trying to stop the big play, I'm leaving the middle wide open if they want to take it. They never do, and they don't need to.
Likely I'll continue to play but I'll just sim the games out and play it as a simplistic GM simulator and see how that works. That's not what I was hoping for when I bought this though.
I'm sounding a bit harsh. I can tell the game isn't too bad. It's worth getting overall particularly if you're good at these types of games and can play it even up on top difficulty. I paid full price for this and I'm salty about that atm. It's actually worth around $10.