Clone Drone in the Danger Zone Review (Chkylis)
I haven't played much yet, and not sure if I will play more or even refund the game altogether (despite getting it on sale), but it's just not for me from the 30 minutes I have played. I really like the idea of this game. However, I really don't like its execution. It seems like it would appeal to the audience of MGRR who likes the ability to gibb/slice off any part of an enemy, but unlike MGRR, this game lacks the depth of said system. In MGRR, you have the ability to slice in any direction using your sword, yet in this game you can only slice horizontally (using A or D + MOUSE 1) or vertically (by only pressing MOUSE 1). The other feature that drew me into this game was the potential to OHKO your enemy, or to be OHKO'd by said enemy, something reminiscent of another game I thoroughly enjoyed, Ghostrunner. These two features combined really made me feel like this would be something akin to a Ghostrunner X MGRR style game with a voxel touch, but the repetition of kill X amount of enemies to get X upgrade of choice to move onto the next level did not feel appealing after the first 30 minutes of doing so. This game feels like it's lacking polish in the features it most heavily advertises, and I'm not sure if that's something that can be remedied due to being from the core gameplay loop this game seems to have in its design philosophy. The whole "kill enemies in an arena by slicing off parts of said enemies with the chance to instagibb at any time" sounds really cool on paper, but in this scenario really feels like it lacks good execution. This is also not to mention that the limited portion I did see of the upgrade system felt really lack luster, and for a game that advertises itself on being about high mobility feels really slow half of the time, with most of the start of each chapter (again from what I saw so far) being mostly comprised of running in circles kiting enemies into your weapon using horizontal slices. I didn't feel fluid in my movements, the gameplay didn't feel fast paced, and this really hurts the whole fantasy of slicing your opponents to bits in high-octane scenarios.
I guess to really wrap it up, what I expected going into this game was fast paced movement a la a Ghostrunner and MGRR, with the ability to slice off any part of an opponent having the potential to instagibb them before they instagibb you (also a la a MGRR and Ghostrunner respectively). What I got was a rather repetitive gameplay loop of killing X enemies to get upgrades to hopefully survive long enough to obtain said fast paced movement, in order to clear 10 or so levels per chapter. I guess I set up the wrong expections for a game like this, but now It's made me realize how good a game that plays like MGRR X Ghostrunner would be if executed properly, and is something I now wish was real.
Altogether, I guess the game is alright for those who like a battle arena based game, but with how repetitive the game got after only 30 minutes I really can't recommend it.