Cities: Skylines - Plazas & Promenades Review (Zeph)
I wanted to like this DLC, I really did. I LOVE the concept and I hope it's a foundational part of Cities: Skylines 2; but honestly, the potential of what this expansion could have been is really let down by the limitations of the overall game engine. I appreciate the effort that has gone into adding quality of life features from the workshop into the game itself, but when encountering a district like this it becomes completely apparent where the fundamental core of the original game makes outside the box thinking impossible.
Main Complaints:
Goods and Garbage teleport, once they leave a vehicle there is no Cim level logic to take over distribution
Intersections between pedestrian streets are barren, and when mixing street sizes seem completely out of place
Piggybacking off the park system means you can't mix pedestrian areas with Parks, Campuses, Airports, or other areas of the city using the same mechanic
I love the pedestrian streets and I can't wait for more in the next game - but it is *time* for the next game