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cover-Chivalry: Medieval Warfare

Monday, September 19, 2022 4:15:15 PM

Chivalry: Medieval Warfare Review (Psalm)

I liked the game idea and what the devs intended to do with it. I hate the community and the players that play this game. This game relies on other players. You see how this formula doesn't work.
If you're going to have achievements, make them able to be gained through bots (which exist in the game for offline play). *EDIT - additional hours post-review are me chasing down the Sands of Time achievement, which, since Steam asked for my second opinion, I'm going to briefly talk about.
The devs tied nearly all achievements to server side and I'm assuming this is for some security/exploit reason. Regardless, this is terrible for achievements as it means they will be gone forever once no more servers exist. I understand this happens for some games, but you can get some achievements offline, which sets the precedent that you should be able to get all of them that way. Why split achievements to online only/offline?I hate when games do this. This is poor design. I feel like devs don't consider achievements in as serious a light as other systems in the game. Also, some of these achievements are simply dumb and very poor low hanging fruit (10k arrows are you f-ing kidding me????)
When I realized all damage is based on the weapon and where you're struck, I decided that I disliked the game. No restrictions for animations and attacks. I'm aware of the attacking and blocking timers/cooldowns/mechanics and the stamina bar so let me explain what I mean.
So, end result is players with large damage 2 handed weapons, doing overhead swings, but quickly crouching and spinning around (because yes, we all crouch when swinging a maul, sure, that makes sense) so the weapon clips through the floor and hits your foot (which you can't block unless you park your blocking face towards the floor in that split second) which does maximum damage since the game registers it as an overhead swing;
or, you get some tryhard archer who's sunk countless hours into mastering aim and dagger nonsense (don't get me started - daggers beat...swords? and clubs? and maces and axes and???? + Arrows are extremely precise and yet there is some random variation in where the shot goes that you have no control over?);
or you get a man at arms meth addict who jumps around with light weapons spamming stab attacks (skill cap).
The learning curve in this game is awful. You had to read encyclopedias written by seasoned experts and you had to practice and endure the toxicity of tryhard neckbeards to even hope to get good at the game. All for what? So your teammates can teamkill you and then vote kick you out of a server because they are all there with their friends and you're the one solo queue. I'm no saint and I have toxic moments, but I've never teamkilled someone simply for playing archer. I've never teamkilled someone after they told me to stop damaging them on purpose. Stories like this were constant during my time playing this game. I understand that I'm basically wishing the devs could restrict player behavior but I also understand I'm basically wishing for a fair, balanced pvp game (LOL).
There was nothing fun in this game. Not even winning was fun. The only thing this game managed to do was make me glad that hell exists, and people are going there.
This game is dead, thank goodness. Let it die and leave it alone.