Chasm: The Rift Review (RangerXT)
Theres certainly a charm to this game, and mechanically, visually, and audibly is quite good (not counting voice acting lol). The enemy design is pretty good, at times great, and the weapons all feel decent for the most part.
The real problem with this game is the level design, which is pretty bad. Most of the environments are just random hallways with absolutely no verticality whatsoever, and often are extremely cryptic in how you're supposed to move forward through them. There's rarely anything that indicates what you flipping a switch actually did, or what door you need to go through after completing an "objective", which is made even more frustrating when you realize that there are many unusable doors that use the same texture as usable ones. coupled with the fact that there is almost never any room to actually maneuver and dodge attacks and you have a game that has great potential for alot of fun and a really solid sandbox, but with no levels that actually let you enjoy that potential. The whole time I was playing this all I could think was "man if someone did a total conversion with these assets for Quake 1 that would be amazing!".
The other very blatant issue is that this game and it's addon took me a little under 3 hours to beat, making the 20 dollar price tag an absolute JOKE. The least they could do is at least add back in the multiplayer mode and maybe code in some bot support for a little extra content, but as is the entire game feels about as long as 1 episode from the original quake.
So, what we have here is a really solid remaster, with solid mechanics, guns, enemies, locations, graphics, music, and sound effects, but absolutely terrible levels that really miss the point on why Quake was so revolutionary. This would be worth 5 dollars max imo.