#Blud Review (Marble)
Depending on what you're looking for, this may not be the right choice for you.
You're probably considering buying it based on the visuals. This is by far its biggest strength, the animation is superb throughout and there's a lot of it! The dialogue is also well-written, it doesn't take itself too seriously, but still has room for some high-stakes moments. A lot of it is witty banter and one-liners, a lot of Dad jokes and frequent jabs at Gen Z. This was definitely made for millennials.
The gameplay aspect, however, is much more disappointing. It could be that the presentation set my expectations too high, but currently most gameplay elements are either under-baked or have severe problems.
1) The combat is awkward, with spotty hit-detection. The weapon only attacks directly in front of you, so you will often either miss and get hit, or get animation locked while attacking and be hit by something else coming from a different angle. Boss difficulty is also inconsistent, with some feeling very unfair and with poorly telegraphed attacks. Enemies also give nothing upon defeat, so there is zero incentive to actually fight and just walk by everything (and you walk so damn slow it makes progression a chore).
2) Stuff is poorly explained, especially the Grimoire. You unlock entries in this book like recipes, spells and such, but I have no idea what (if anything) they're supposed to do. I am going under the assumption that these are just non-functional collectables laid out in such a way as to make you think it's going to be "something" when it's actually not. Like trying to subvert my expectations but doing a bad job at it.
3) The weapon has rune slots, but as far as I can tell all they do is change the animation of the attacks sometimes. Not sure, as it's never explained what these do.
4) There's a ton of sequence breaking you can do by going to areas it doesn't want you to be in yet. For example, entering a specific area from one direction will have an NPC tell you that you can't leave during the tutorial, but you already did that tutorial ages ago and they just didn't remove the trigger.
5) Bugs galore! Plenty of places to get stuck. Nothing more annoying than solving a puzzle and collecting the item at the end of it, only to realise they meant for you to use your hookshot to grab the item and you're now stuck. Or when you use the blood machine after already doing that particular part of the story, you just get locked in place. Some enemy types transform into bigger ones. When I'd beaten one (and it should turn into a big spiky flesh abomination on defeat) I went into a door while it was transforming, and when I came back the enemy was still there but invisible. Also stuff like enemies not coming through the portals and they just hang there indefinitely, soft-locked myself in the hospital because I did the bridge puzzle in a way it wasn't expecting and locked myself on the wrong side.
Essentially, the disappointments mount the further in you get.
"Oh! Are they going to {insert cool thing from adventure games here}"
"Nope, actually it's something less cool."
Everything about the gameplay just feels so half-arsed. I've seen people say its setting gives Earthbound vibes, but it lacks the scale of a world for it to have the same impact. I've seen it compared to games like Tunic, but the combat is just too clunky and dull. There's areas you can only access after certain abilities or items have been unlocked like in Zelda, but they're so few and do not yield anything interesting.
You're basically slogging through, hoping and expecting something new to be introduced that shakes things up and besides getting a shield (way too late in, in my opinion) there's just nothing. It feels so barebones. It makes you fondly remember the games it's taking its mechanics from while simultaneously not delivering anything but the bare minimum on any of them. The abilities are boring, the "dungeons" are boring, and after shuffling from place to place over and over to make sure not to miss the MISSABLE QUESTS the town also became boring.
So it was a really hard choice but I had to give it a thumbs down. The ending really cemented that for me, it just ends so abruptly and gives you nothing else to do.
The presentation elevates it somewhat to make it a not-awful experience, but the tedious gameplay, lack of satisfying rewards and laundry list of glitches make it more frustrating than fun.
I'm genuinely shocked I was able to finish the game at all with all the possible ways it could have glitched out and softlocked my progress, something other unfortunate players seem to have experienced.
And the menu UI is a nightmare to navigate too.