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cover-Blossom Tales: The Sleeping King

Monday, March 25, 2024 6:06:30 AM

Blossom Tales: The Sleeping King Review (Rycornx)

Its a Zelda like that's fun for a bit but then the super pixelated design gets in its way. The "verticality" becomes an issue of what firing forward should be able to do, no indication whats intractable and what isn't, especially since somethings only interact with specific items from a limited range, platforming on a super narrow crumbling platform while being shot at, etc. That on top of I'm not sure how much if any play-testing was done. the physics feel a bit weird and and they like to spam lots of enemies that often wont die in less than 3 hits each with the sowrd so youre forced to use the limeted stamine to use items to do any damage at all.
*2nd dungeon Rant* platforming that feels weird do being kinda fast for how small platforms are. Swarms of enemies, sword is basically useless, bosses have floor that is breakable to reveal damage tile but you cant see whats bat and isnt since they're basically the same color and you cant think of where you are past the bullet hell and tracking attacks all of which the shield is useless to since its super directional even when you think you have it up you get hurt, olnt having maybe 3 frames you can get close to attack in, and then the 2nd boss adds spawning lots of additional enemies that will if you dont take them down quickly while dodging the bullet hell and attacks where your standing, screen flashing, and zero pause in the barrage of attacks to let you even think of doing anything, and unskipable dialogue