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cover-Bleak Faith: Forsaken

Monday, August 19, 2024 5:16:17 PM

Bleak Faith: Forsaken Review (Phranc)


Weird Designs, Big Worlds, Big Customization

This game deserves a mixed review. While most of the souls-like features are solid, the others fall apart rather fast. Ultimately, Bleak Faith: Forsaken is a decent game but you should get it at a discount.

Things I Like About Bleak Faith: Forsaken:

1. Customization And Combat
The game introduces a "timing" mechanic. During each attack your weapon will glow. If you press the attack button again, the next attack will gain a slight damage boost and consume less stamina. The more you time each swing, the more attack you can follow up. Every weapon has a different timing period. It will take some time to get used to, but this core mechanic is certainly worth the trouble. It allows light weapons to be as nimble as possible and allows heavy weapons to have just enough stamina to dodge. Pairing up with the game's version of guard counter(except it only works with perfect block), players have quite some tools at disposal. Bleak Faith: Forsaken also offers a variety of enhancement: armors and weapons have five crystal slots. Each crystal has different buff depending on which equipment you put in, such as a gem that buffs your weapon with leeching effect gives max health on armor; defeating bosses gives you perk essences for some interesting permanent buffs. These buffs focus on different aspects of your kits from attack generating a copy of yourself to heavy attacks granting enhancement to light attacks. With all these features players can really make some interesting and powerful build.
2. Other Compliments
→You can create one temporary checkpoint almost anywhere you want.
→Many unique weapons and armor pieces to collect.

Things I Like And Dislike About Bleak Faith: Forsaken:

1. Level Design
Like: The first two areas really showcase the dev's ability to create an inter-connected level. Take the very first level for example. The game presents three paths in front of you. They all lead to the same end, but the interesting part is that these paths cross each other on different altitude, being it an elevator, hidden caves, or bridges. There are many moments I am amazed by this one level connects itself. The second area reinforces this idea further. Between the apartment complexes and industrial buildings lie tons of shortcuts and roads leading back to the initial checkpoint. I have fun exploring the sprawling this Overworld.
Dislike: The problem is the consistency. After the first two areas the design philosophy sort of falls off. Most of the location later on are just vast plain with little interests. With no faster methods to travel, sprinting through these places feels boring and wastes time. Most ruined buildings are empty. It's hard to tell which crevices or gaps are real hidden paths instead of weird geometric combination.
2. Healing
Like: The one feature that I actually love about healing items is that it automatically replenishes when you are out of combat. I know this is not a healing-items-only thing, but players will probably notice this feature first because of it. I like this mechanic since it increases the survivability when exploring. Players don't need to run back to the checkpoint to refill.
Dislike: Healing items as consumables is a cardinal sin. If players run out of healing items, they have to either go kill some mobs to farm them or gather materials to craft them. During the process players may lose touch to the obstacles that they have been banging their heads against, which will cause them burning through more healing items, which further reinforces this looping nightmare.

Things I Dislike About Bleak Faith: Forsaken:

1. Jumping Is Underutilized
I feel like jumping in this game is an afterthought. There is no jump attack. The "platforming" sections are often inconsistent about which ledges, rocks, or walls are climbable. You have no control of direction airborne. It feels like most of the time jumping is only here because players need a way to avoid bosses' shockwave attacks.
2. Other Complaints
→I don't like the medieval/modern/ruin/alien tech art style. It feels rather inconsistent.
→Giant enemies have weird hitboxes and get stuck on the geometry easily.
→This game doesn't have maps. Players without an adventurous soul and good memory will get lost.
中文小簡評
→有很多滿怪的設計,但總體來說還算不錯的類魂遊戲。
→每把武器攻擊有不同節奏,抓準時機再次攻擊會增傷並降低體力消耗。
→架招時機還算直覺,完美架招能接強力重攻擊。
→武器和盔甲各有五個插槽,同一個水晶裝在武器上和盔甲上有不同效果。
→擊敗Boss會獲得精華,能夠解鎖有趣的被動技能。
→多樣造型獨特的裝備可蒐集。
→有一個暫時性的中繼點能隨地插。
→前兩個區域有很多岔路相互連結,探索起來滿有驚喜感的。
→可惜只有前兩個區域如此而已,後續的關卡幾乎都是沒啥東西的大平原。
→脫離戰鬥時會自動補充回血道具,增加探索容錯率。
→類魂遊戲把回血道具當消耗品只會讓遊戲更搞,玩家會因為自己失誤而用光補品,刷太久再回來打反而手感消失,陷入無止盡的輪迴。
→跳躍這個部分感覺沒有運用得當。
→我不是很喜歡這種混雜中世紀/廢土/有點現代/高科技的畫風。
→大型敵人攻擊判定很謎,也很容易卡地形。
→除非喜歡亂跑且記性強,我相信大部分的玩家沒有地圖很容易迷路。