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Friday, June 23, 2023 12:57:41 AM

Blastronaut Review (Terminal)

While the game has potential and the concept is great, the execution is very poor and I cannot recommend the game in its current state. I like seeing more games made in Godot, but without a significant amount of overhauls and improvements this game just won't be worth playing.
The UX and UI are a nightmare, the inventory is just a giant messy list on the left side of the screen, there is no proper inventory menu. The health and fuel indicators are in the exact same spot where all the tooltips appear, meaning any time you switch weapons or stand in front of something you can interact with your fuel and health will be entirely obscured. The map does not allow you to use the scrollwheel to zoom in or out, there's only a single button that toggles between two zoom options, and you also cannot use the mouse to pan around the map, nor is there any button to speed up the panning. The only way to pan around the map any faster is to just hold down the keys to move the map, and this happens very slowly. Getting lost in a game like this could also be pretty easy, but there's no way to make waypoints or anything except to use these respawn machines to set a new home base, and even then I noticed that when loading my save this machine was deactivated and I could not reactivate it. I can't even read what the mission terminals underground say because for some ungodly reason the rocks overlap the dialogue boxes.
A number of gameplay elements just aren't very good either. Every single time you try to mine upwards, a lot of rocks will fall down either creating a mess or hurting you if they hit you. This would be fine as an environmental hazard in specific places or as a specific type of rock (one already exists to do this with that loves cascading downwards when disturbed), but when every rock in the game does it then that's just too much. Some of the weapons like the gel gun are also just not fun to use, as gel doesn't just coat whatever it hits, it also bounces off to coat other things for some reason. This would be fine if not for the risk of falling rocks it creates as well as the fact that the exploding gel can directly damage you. And that's another issue; any weapon with a big blast radius can damage the player. I'd be fine with rockets doing this but why does everything else have to do it too? And why does every weapon need to overheat so easily? Why is there no good heat indicator other than looking at the weapon sprite itself? The player can also only hold 3 weapons at once, and because once again there is no proper inventory system the only way to switch these three weapons out is to build a tool station and tediously switch which weapon is in the station for each slot. And speaking of building, the only way to build a base is to either find one randomly generated in the world somewhere, or replace those few weapons you get with the tools that let you build things. Of which there are 3, exactly enough to leave you with no weapons at all if you want the full suite of them.
The most recent update to the game, which added water to the game, is what spurred me on to make this review as it has left me worried about the direction this game is going to go because of how low quality it is. The update added a fluid system to the game that is genuinely the worst I have ever seen in a game. Water constantly gets stuck in midair, it does not flow at all off-screen, meaning that the very instant it is even one tile off-screen it just stops moving, and getting out of it is a nightmare most of the time, to the extent that I've almost died because of it multiple times. The developer did acknowledge that it needed more work in the patch notes, saying they would improve it, but with it being so unbelievably awful in its current state why was it even implemented to begin with? It very clearly wasn't even halfway ready for it.
There are even fundamental design aspects that didn't sit right with me. Why do I need such specific terminals to sell items? Why do they only let me sell one type of item, why is there no way for me to just sell stuff? If it's a balance issue then there are plenty of simple ways to balance it like selling cooldowns, but no, I have to go out of my way to find a (usually broken) terminal to sell a specific item, blindly spending resources repairing them just hoping they'll let me sell what I want to sell. The rockets also seemed pretty useless, most of the trades I saw in them would've just been massive losses to me, making them nothing more than an insult and a waste of my time.
I really tried to like this game, and it is still possible for the game to be fixed and improved, but my time with it was always annoying at best. Until such improvements are made, I have to suggest not spending money on this.