Blade Chimera Review (Jackson)
BLADE CHIMERA is an easy recommendation, especially since it offers a demo that showcases its gameplay and pacing. For those who want more details, here's why this game stands out.
Audio & Visual Presentation
The music is stellar, with every area boasting its own high-energy theme that enhances the action. The pixel art is exceptional, with beautifully animated environments and characters that are a joy to look at. The contrast between characters and backgrounds makes everything easy to read, even in chaotic combat. While the enemy and weapon designs can feel random—like fighting U.S. presidents with chainsaws or lightsabers—it doesn't detract mechanically, though it adds a chaotic charm that feels out of place at times.
Fast-Paced Combat
Combat is BLADE CHIMERA's shining feature. You control Shin, who wields two weapons—usually a ranged and a melee weapon. Each weapon type has unique movesets and fire patterns, adding variety to every encounter. Shin is also partnered with a shapeshifting demon companion, which provides spells, healing, and a hovering sword mechanic that enriches the combat flow.
The enemy variety is impressive, with foes offering unique abilities and attack patterns that keep encounters fresh. Status effects further differentiate battles, and the bosses—massive demons with distinct patterns—are both challenging and rewarding to defeat.
However, the game's difficulty curve leans toward the easier side. As you level up, your damage increases significantly, and powerful weapons can trivialize entire sections. The generous fast travel system, which even works mid-combat, ensures a brisk pace and makes revisiting areas effortless—a standout feature.
Exploration & Side Content
The main campaign sends you to diverse locations, each with distinct objectives. Side missions range from slaying specific demons to helping citizens or battling optional bosses. While it's nice to have extra content, some quests feel repetitive, especially since completing all of them is required for the true ending. Collectibles, like the 56 hidden puzzle pieces, add an optional layer of exploration.
Movement abilities, such as double jumps and slides, are unlocked through the skill tree. While this allows flexibility in how you progress, it can also create a tradeoff between exploration and combat perks. A more traditional unlock system tied to specific milestones might have felt more rewarding, but the current system doesn't detract significantly.
Pacing Issues
One drawback is the final boss, which is significantly harder than the rest of the game. This difficulty spike, combined with unskippable (though fast-forwardable) cutscenes and a multi-phase fight, may frustrate some players.
Another potential frustration is the forced character-switching sections. These segments feature linear gameplay with distinct mechanics, and while they are brief, they disrupt the otherwise fluid pacing and may feel like a chore during replays.
Final Thoughts
BLADE CHIMERA excels with its engaging combat, stunning presentation, and fast-paced gameplay. While minor design choices—like the final boss difficulty, forced character sections, and side quest busywork—may detract slightly, they don’t overshadow the game's strengths. With its demo readily available, it's an easy recommendation for fans of action-heavy pixel art games.
Pros:
Exceptional pixel art and animation
High-energy, area-specific music
Varied, engaging combat
Generous fast travel system
Unique enemy designs and boss fights
Cons:
Final boss difficulty spike
Random enemy and weapon themes
Linear, less enjoyable forced character sections
Side quest busywork for the true ending