BioShock Remastered Review (Ewon Muskitt)
Bioshock set a high standards of AAA gaming during 2007, despite other game competitors releasing at the time. A new IP with detailed stories and memorable characters is the reason why new IP should be a thing in the gaming industry, Kevin Levine and his team, who previously created System Shock, has incorporated some aspects of game-play from that game. This game still hold up today with some exceptions. Now would you kindly read my entire review?
Story
The setting starts out as Jack as he was inside the plane, then all of a sudden the plane crashed into the Atlantic ocean. Jack surviving the crash, swims towards the tower. Eventually, it unfolds to a brand new underwater city known as Rapture. I won't spoil the remaining story, but this game doesn't get boring from the beginning towards the end. There are radios that act as a diary to familiarize more on the story, but it'll keep you engaged to know what's going on with your surroundings. Each maps are unique to the story, and gives a better understanding on how Rapture survives without any contact of civilization from the outside world. There are different endings depending if you either rescue all of the sisters, or harvest them for Adams. Overall though, I believe that the story holds up well today without any cringing dialogues or cliche moments.
Graphics
Bioshock Remastered version has enhanced the visuals in-game, and there are noticeable improvements with lighting and shadows. The only issue was the facials models from characters, except for the little sisters. Textures from the game looks alright for a game from 2007, but overall the lighting and shadows carries the visuals of Bioshock underwater settings. The colors provided with the neon signs and lighting provides an immersive art-deco setting.
Gameplay
Kevin Levine who created Bioshock implemented game-play elements from System Shock, the modification for your attacks. Bioshock contains different addons known as plasmids. This will allow you to have different abilities from going invisible while not moving, to using telekinesis for dodging against enemy attacks. I think that the game-play with the shooting still holds up today, as you can use your abilities at the same time to defend yourself. It was impressive at the time, but today it is nothing special once you get to play through the chapters. Overall, it still holds up today to provide replay ability.
Bioshock contains multiple difficulties, with the option of going new game + that'll carry over your ability's, attributes, and weapon upgrades. It also carries over your plasmids, ADAMS. This makes the game enjoyable to play, giving me challenges at a higher difficulty while enjoying the game again for achievement progresses. There's bonuses which is the films of Kevin Levine interview of Bioshock designs, this can be found on Youtube, There's also bonus levels which offers a challenge to someone who understands Bioshock gameplay, and a museum level that provides cut content and other information of Bioshock lore.
Negative
-Honestly my only negatives is the game requiring the 2K launcher, but I haven't noticed any performance issues since playing it last year of May.
- I have nothing else to say about this game, never encountering any bugs or glitches that hampers the game-play experience.
Conclusion
Overall I recommend this game on sale by purchasing the collection if you're a fan of horror shooter game, with a mix of System Shock and art-deco settings in the 1960. This game overall is a gem to check out if you're interested, as the story will hook you towards the end.