Big Helmet Heroes Review (King Cuck)
It's a cute game but it's not got much sense of progression and all the heroes feel very similar to control, with only three variations of attacks with sword/shield, lance, daggers. I didn't expect massively unique play styles but the only thing that's really different between heroes are the appearance/ultimates (which are a spectrum of really fun to use to very boring).
The puzzles are great, and you do get a sense of accomplishing them (I.E collect 10 of something during a mission or interact with the map in interesting ways).
I would like to feel more of a connection with the heroes and be able to have an attachment to more than just their ultimate abilities - whether that be minor customisations with a levelling system or some other form of replay-ability. It's no secret that most people buying this game or considering it are looking for a nostalgia kick from the Castle Crashers days.
You will get that nostalgia, but it is short lived. I'm keeping an eye on the game for future updates and I will recommend this for other people that might not care as much about the progression as I do. It's deserving of love and attention and you can see that the developers have had fun making this co-op experience.
The game runs fine on Steam Deck, just make sure to "Auto Set" the graphical settings and maybe reduce the render resolution a little further if you like playing at 12w.