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Monday, November 13, 2023 11:52:55 AM

Beyond: Two Souls Review (DraakjeYoblama)

Even though I ended up liking this game, I can't recommend it, at least not in the way it is advertised.
Just watch Stranger Things instead, it's surprisingly similar, but a lot better than this game.
The music is good, the graphics are great (especially for the time), but the gameplay is pretty non-existent and the story makes very little sense if you think about it. All that is to be expected from a Quantic Dream game. On top of that, the control scheme is unintuitive, even after two playthroughs I still don't fully get it.
But I'm willing to look past flaws, because in the end I'm playing this for the choices. In Detroit: Become Human the choices and story tree made up for a lot of its flaws in my opinion, I was expecting a similar situation here, but ended up incredibly disappointed.
This game is not what it says on the box. Your choices don't matter. Quantic Dream had a specific story in mind and allows very little deviation.
David Cage said that he wanted choices to feel organic, you would play the game and make choices without even noticing, like you often do in real life. And yes, those implicit choices exist in the game, but the problem is that most of the time they don't make any difference.
I've also seen people defend that your choices in this game aren't supposed to change the story, they are supposed to define what kind of person Jodie is inside of that story. Which is a nice sentiment, and I believe that's what the game was going for, but it falls flat when the character constantly makes choices that I wouldn't make at times when I'm not in control (cutscenes or between chapters), basically undoing all of my choices. And even when I am in control, it often feels like there is a right and a wrong choice.
My first playthrough was boring and confusing. Then I played the game again, and I had a lot more fun. My second playthrough was in the remixed (semi-chronological) order, which improved my enjoyment because that order makes a lot more sense to me. It's a bit slower-paced at the beginning, which some people might dislike (I actually prefer the earlier chapters), but it gives a better understanding of the timeline. I wouldn't be surprised if they wrote the game in that order, but later shuffled the chapters to get some more variety in the gameplay.
The fact that I already knew what to do also helped a bit, because I wasn't aimlessly looking around for things to do.
But the biggest difference was probably that I knew what to expect. Instead of a choose your own adventure story, I played a linear story with a few choices here and there. That change in perspective doesn't make it a masterpiece, but at least it's fun.
Honestly, I could ramble about this game for a while (spoilers). Why are there so many choices where every option gives you the same outcome?
Why is every character death completely insignificant? Literally every death happens in the last chapter a character can appear in, except for the epilogue, it doesn't affect the story.
Why do they even give you the option to reject Ryan so many times when in the end they nearly force you to kiss him anyway?
Why did they assassinate Nathan's character in the final chapter? Why did they kind of glorify his suicide?