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cover-Atomic Heart: Annihilation Instinct

Sunday, December 1, 2024 3:22:38 AM

Atomic Heart: Annihilation Instinct Review (IrritatingTruth)

Why make the enemies as fast as P so you can NEVER out run them to make distance to turn and shoot? Seriously, they are ALWAYS right behind you. Then, the Devs make the new gun act like the Line gun from Dead Space. If you don't know, a wider than normal projectile. Neat idea. I'm on board. However, then the Devs, as always, have to muck up their own idea. In this case, the projectile is pretty wide and can be upgraded to be wider, which is good. Then shooting it, the projectile will dwarf in size so fast it negates trying to line up a shot to take out multiple swarming enemies. No joke, as an example, it starts as 2 feet wide, upgraded to three feet wide, great! Go to charge and shoot and the projectile and you can literally witness it shrink down to a third of the size. So! Instead of hitting 3/4 enemies, I usually hit only ONE! Meaning the upgrade, the running away (if I can call it that), charging the shot, aiming, all for NOTHING!
This ladies and gents is just another example of a dev going too far with their own design. Because everything lines up, it is not unintentional design. It just boggles the mind. WHY!? If there is a swarm of enemies, right to left, moving fast enough to always be on you, makes sense you have something that can off a decent amount in a charged shot, if you pull it off. Instead, they design it to kill the projectile width within milliseconds to go from hitting multiple to one.
On top of that there is a new ability that slows time and there is also another ability that shields. Cool. First design flaw. The logos for the abilities are very similar. Good luck glancing down to see which is equipped when they look identical. Why not make a shield icon for the shield ability, then if the shield is altered, you can either keep what you have for slow-mo or alter it to a figure dashing. Being totally different icons HELP distinguish them in the heat of a fight! But that's not even my biggest gripe. The slow-mo ability is where I loose it. No joke, it also slows you down too! WHAT!? Devs if I am moving at 20 mph, and you move at 20 mph, we're side by side, correct? Now. Lets slow you down by 5 mph, you're now 15 mph. So I have a slight advantage. You with me? But if the rule is, to slow you down, I have to slow down, I have to ask, WHATS THE POINT!? We're both now going 15 mph. So fast enemies slowed, while I maintain is one thing and I understand. But if I slow down along with them, it turns into just slower game play but the exact same results! I know it's a review but, LMAO! I know someone might say it, there IS an upgrade that addresses this. But then it makes it feel like the slow-mo isn't the ability, the upgrade is.
I'm 33, at this point games are my down time activity. But I just watched a SolidRev video on Youtube and he said he hasn't posted in a while because games are just not fun. Seems they designed them to be a time sink, all the same, or over irritating with difficulty. Because of that, there is nothing to talk about, nothing to be excited over which leads to SolidRev not posting anymore. Not gonna lie, playing this, I see what he means. I'm going no, simply do to design flaws. To be fair, I do not mind difficulty at all but, balance is key. Heck the first major boss, when shooting a projectile, his arm will not move, yet the projectile can and will hit you being directly to the bosses right or left. Meaning major clipping. He doesn't turn to face you or alter direction of his arm, he does nothing. It is flat out stupid. Have him move, adjust, ANYTHING. But for a projectile to go right from a straight stance, is not the answer chief.
Get it on sale, like I did. I personally liked Atomic Heart. But the first DLC has above issues. The second DLC looks dumb (just being honest), third DLC looks fun! But so did the first. Finally the fourth is too far out to tell. So, imo, wait for a DEEP SALE.