Atari Mania Review (Daes)
It pains me to give this game a bad review, I was really looking forwards to it. But this is just not worth the money, at least not at the moment.
I was expecting to play a game that I could have fun for hours and hours, like the classic Atari games it's based on. But it just has nowhere near the replay value of those. The concept is great, I liked the idea of a microgame collection based on Atari games, but the exeuction just... lame. Yes, there are around 150 microgames here, but they are really short and they have no replay value individually. Some of them change a little bit each time you play, but the change is so minimal it's barely noticeable.
Atari devs from back in the day used to talk about how randomness is really important for the replayability of a game, and it's really ironic that this wasn't really taken into consideration here. Once you've played a microgame 2 or 3 times, you know how to beat it each time, whenever the game doesn't glitch out or the controls don't work, of course (yes, the glitches are minor, but when you're playing games that last for seconds and you can't afford mistakes, it is quite noticeable). And the thing is, even if there are many microgames, many of them are just slight variations of one another, I mean, I've lost count of how many Pong variations there are. Sure, you get to play as different characters and stuff, but it doesn't make much of a difference.
Some of the minigames are also so easy to beat, like, just press the button a couple times at the start and you've won. Great...
The "caretaker" section of the game isn't that great either. There isn't much to do aside from getting to section to section. You solve some puzzles but they're pretty mindless, and there's an attempt at exploration by locking certain sections with items that you find later on, but it's so simple it's barely anything worth noting. You can't interact with the scenary around you, and the characters you meet just repeat the same text once you're done with their cutscenes. A really big missed opportunity, it would've been so neat to learn about the games by talking to characters or inspecting furniture, but no. Nothing.
And then there's the collection aspect. It's... barely worth mentioning, honestly. You can find box art lying around, and you get the manuals for the games if you beat the mice's minigames (which aren't unique at all, they're the same ones you play when fighting the bosses or when using the arcade machines). But... you can just easily find this stuff online. Like, great, I get to read the same manuals I've read over a hundred times already. Was it too much to ask to let us unlock the actual games this is supposed to be celebrating? Of course, that's reserved for the upcoming Atari 50 collection, no way they could've included it here!
And this costs 20 bucks! That is, quite honestly, way too much for what this game has to offer. About 150 minigames that don't play that great, don't really look that great either (am I the only one who's really tired of this "neo-retro" style? It's just so generic and overused, I would've quite honestly rather get graphics based on the original games), and most of them are just slight variations of one another. You get to see boxart and manuals, which you've probably already seen a dozen times, and you don't even get to play the actual games. Until this drops in price, it's just not worth the asking price, I'm sorry.
For 10 bucks it might be a good deal. But for this price you may aswell just get Atari Vault, where you actually get to play the games you see here. Without any time limits, without broken controls and collision, and you even get the manuals and boxart there too! I think I'll be getting a refund...
Honestly, this game would've been better if it was just actual, full remakes of these original games. You know, without the time limits, with all the game modes and features of the games, not just simple microgames.