Atari 50: The Wider World of Atari Review (Wasabi Alt)
This DLC contains 19 games, which are distributed between arcade games, Atari 2600, Atari 5200 and Atari 800, in addition to a new chapter that can last between one and two hours.
The positive:
-Price: Regardless of what you think about the idea of a game collection, it's a very cheap price for 19 games and a documentary made exclusively for this DLC;
-Easy to navigate: Digital Eclipse found its safe haven after developing the Atari 50 interface. It works very well;
-Flawless emulation: They maintained the same quality standard as the base game.
The negative:
-Diversity of systems: One of the problems with the base game was the lack of games for the Atari 800, 7800, Lynx, Jaguar, among others. The problem persists in this DLC. This is an ambiguous problem, because I personally understand that their intention was to tell the story of certain games in the collection's timeline, and certain games would seem out of place if they were included in the collection. There is also the need to have several Atari 2600 and arcade games, because those are the systems that Atari is most remembered for. So it's up to you to decide whether this is a problem or not;
-The selection of games: The selection makes sense for the purpose that Digital Eclipse wants to present, but I think it could have more Stern games, Jaguar's Bubsy (since the Bubsy collection won't have the Jaguar game), Accolade games, Atari's other arcade sports games (Soccer, Basketball, Baseball), Atari 5200's Realsports and more arcade prototypes (of which there are several);
-Achievements: One of the most common complaints read on the Steam page for the base game is the lack of achievements, especially when you consider that of the 20 achievements, 17 are for the Reimagined games, and 3 are for Jaguar games. This DLC, in addition to not correcting this lack of priority, also does not add any achievements for the new games;
-Quadratank: Quadratank is one of the games in the Reimagined section of the collection. One of the problems with the Atari 50 release was that Quadratank could not be played using a keyboard or mouse, and it is through Quadratank that you unlock a secret game in the collection. So, if you don't have a controller, you will be unable to play 2 games in the collection (in addition to not being able to unlock all the achievements).
I literally had to buy a controller to be able to enjoy the collection in its entirety, as there was no console that I could use the controller on to play the collection. The DLC doesn't fix this HUGE problem.
Small "issues" that I identified, but that do not affect the experience at all:
-Low resolution scanning of some games: I could notice a low resolution on the Quadrun manual, on the cover of Super Asteroids & Missile Command, on the cover of Off The Wall (being in low quality only when you are in the game list), and Submarine Commander (when you view behind the box);
-Warlords: The original arcade had a DIP Switch, but it is absent here in the collection;
-Some arcade games don't have a save state. This problem has persisted since launch, and one of the developers has said that it's not a bug. Whether or not it's something they forgot to add, it's not something that would be hard to do (These are the games that do not have a save state https://steamcommunity.com/app/1919470/discussions/0/5568165891223887604/ );
-Caption: In the new timeline there is a video called The Battles of Berzerk, and if you have the subtitles activated, you will see that the first transcript is only 1 second on the screen. Is it a minor problem? Yes, but it's also easy to fix;
-Golden Asteroids: In the new timeline, Golden Asteroids is quoted as saying that today, this machine is in the offices of Netherrealm Studios. I could be wrong about this, but I believe this is a famous speculation, and the whereabouts of the machine are not known for sure;
-Red Baron: There is no way to change the letters on the scoreboard.
Recommendations:
-Atari Football: Just like they did with Fire Truck when they added the singleplayer version (Smokey Joe), it should have the 4-player Atari Football machine;
-Red Baron: I think it was a huge missed opportunity not to have mentioned that the Red Baron game is literally linked to the emergence of MicroProse and, logically, the creation of the Civilization game series;
-Star Raiders II: In the Stellar Track game manual, the same art used on the Star Raiders II boxes appears (and who knows where else it was used). The new timeline could have given space to comment on this curiosity, in addition to making the art available in HD;
-Gameography: In the collection Llamasoft: The Jeff Minter (which is incredible, by the way), there is a section called gameography, which shows the order of games released by Jeff Minter throughout his career. I imagine this would be a huge task for Atari, but I think the effort would be rewarded by being an archive of Atari's history, where we could consult through this list. The list could also include prototypes, since Atari has several, and it is undoubtedly easier for Atari itself to have access to documents that talk about these prototypes;
-Scoreboard: It is still not possible to erase the scoreboard of arcade games (and this was possible in Atari's previous collection, the Atari Vault). It would be a very interesting addition, and I imagine it would be easy to do.
8/10.
For me it would be a 1000/10 if it didn't have the problems and negative points that I mentioned, in addition to the recommendations that I suggested. And I know that the analysis is huge with so many defects and criticisms that I mentioned, but I mention it so that they can improve something that could be perfect.