Astral Ascent Review (Resce)
This is a must play for Roguelike fans. It really has infinite potential. I'm playing after the "Spells and Synergies Update" and I believe it addressed a lot of the concerns of those with middling reviews. I look forward to constantly checking up on this game for the next few years whenever a patch drops to see this game get even better.
In short, it's a wild, sort of anime-style hi-rez 2D action platformer roguelike that's main unique traits are the champions that you choose to use on each run and the spells you'll equip them with. You have a rotation of four spells, starting off with four of the same spell and slotting in new spells as the run progresses. You go through your spells in order, like drawing cards, forcing you to think about what spell is coming up and how to use it. Spells can be slotted with gambits that modify the spells and synergize with the rest of your strategy. The best roguelikes feel meaningfully different from run to run and this game really checks that box with it's vast array of spells, auras, talents, and unique buffs. After finishing a run I just want to switch to a new character and dive back in.
The moment-to-moment gameplay is the best of any roguelike I've ever played, Dead Cells included. The invincible dash is on a low cool down, letting you jet around the screen. You can (double) jump super high and doing damage resets your jump leading to insane control over movement. There are fights where I don't even touch the ground, jumping between enemies in the air and deploying screen filling spells and attacks. Combat is first in class, and that's really the most important thing, because the core game is so fantastic that the developers can continually add to it and take this really special game to even higher heights.
If you're on the fence about this game. Don't be. If you like roguelikes, if you like super frantic, tight action games, and if you want to see where the devs go with gem then just get it now. It should only get better.