Arashi: Castles of Sin - Final Cut Review (KroyVR)
Very first impressions. All of this is subject to change.
Combat - blocking is effective; shadowy stealth kills work; Haru is helpful. Sword play seems overly simplistic so far. Too many accidental strikes on my enemy with sword in vicinity.
Graphically OK - No graphical options to play with. Could look so much better on PC, but it's OK. Art design is consistent enough.
Sound - good. I'd not have gone with some of the UI sounds, but in-game is fine.
Controllers - It knows I'm using Index controllers which is always a plus in my eyes. (No Index finger tracking - just sayin').
Control scheme / comfort - fine for the button pressing, but WHAT IS GOING ON WITH direction of travel? Am I a shopping trolley? It's really unpleasant. It tracks nether headset nor controller for direction of travel that I can determine. It's like there's some sort of arbitrary direction based on your last direction of travel. I do not like it at all. I hope this changes. Very uncommon to have such uncomfortable fundamentals in any PCVR game in 2023.
Setting - seems decent enough. Story sets up nicely.
Open world or Railroad - railroad so far, which is fine for starting up. I don't know the game, so no idea what happens after. It'll be a surprise. A few invisible walls, but not too bad.
Easy to pick up? Sure, no problems there. Good on-boarding.
First impressions overall? Setting, pace and story is fine for me. Not expecting too much challenge early on. The lack of recognisable direction of travel is awful. I can live with the graphics and the sfx.
Recommended because I've enjoyed it enough to want to go back and play through more. But it's not as solid as I'd hoped for.