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cover-Another Farm Roguelike

Thursday, March 2, 2023 6:58:52 PM

Another Farm Roguelike Review (Nezumirogane)

Fun, cheap game-- at first: learning the concepts, figuring out what is the best way to make money (spoiler, it's fishing with max potions and perks), unlocking new techs. Very fun for the survival crafting niche...
However, the game is extremely tiresome once you have built up a huge machine and have tons of things to check on taking upwards of 30min to an hour depending on your setup. If you don't buy many rows of inventory, some days take a long time because you are strategically juggling items since you can't drop them. I regret playing an "easy" game before I played the "hard" game only because it made the game drag even longer. the last 2 weeks of the hard game, I just clicked Next Day, once I had gotten my achievements, as I had plenty of money.
Also, games with "Play X times" are lazy, if anything the 1000 days achievement should not be a thing, or a much smaller value than 10x the previous. Getting these achievements has made me dislike the game more.
Game only saves when you advance to the next day, so getting a crash while I spammed fishing at the end of the day to use up my energy after 30 minutes of playing was terrible. But, It made me realize you can cheese the achievements, as the game logs stats regardless.
Game has little replay-ability-- sure there are challenges "no fish," "no farming" but you can only do one at a time-- obtaining money is simple and you can ignore a whole industry in the main game, easily, making the challenges moot. Lastly, there are quite a few jobs the player can chose of the start of the game, but they are all very niche and some are clearly better than others. If you are thinking of playing through all 20 or so of them, you are going to be doing the same thing each time except have a 20% bonus to selling clothes or getting 2 honey per beehive, riveting. The specific classes might help with getting a specific achievement, but you can do them with any class with enough money and resources by week 5. Perks and upgrades vary as well. The game will offer you perks that you don't need -- "unlock all shop slots" appears even after you've unlocked them manually.
"Have all X tools" achievement only unlocks if you have everything at the same stage, not "X or better". For example, I was not doing any fishing and did not upgrade my rod beyond iron. I got everything else to gold and then one tool to diamond before I made the rod gold. Achievement did not unlock despite having all gold (or better).
Some quality of life elements were added, but I didn't even know about them until I casually glanced at the recent dev log-- game does not provide good tutorial, really. Can't change hotkeys within the game either. Game needs a better way to sell things rather than dragging to the "sell" button.