Another Farm Roguelike Review (LotusBlade)
I don't like when game throws 100% content IMMEDIATELY on first run and forces me to learn everything myself. How am i supposed to figure out what to do, while there is killer-timer? If i do something wrong and waste time - i lose, but in order to not lose you have to already know what exactly last week quota is and what late-game resources you should aim at.
The other problem is, each day you repeat same actions: reloading furnaces, collecting honey, taking crafted boards and polished stone from respective building, then recharge it all with new items - repeat next day. I got really annoyed after 15 days.
RNG events - on my first run a meteor dropped, killing half my farm fields, scarecrow and all honey makers. Pretty much all i built. And then random reward choice gave me $25k for free which ruins early-mid game balance as you have enough to just straight up pay first 3 quotas.
Overall i dod not liked it, you should never throw all content at player at once and expect him to figure all out in a hour. Instead of playing gonna watch some YouTube walktroughs, maybe second game will be more mature and properly designed.