Age of Empires II: Definitive Edition - Lords of the West Review (Joan jr)
Two new civs notable for their rush potential, three enjoyable campaigns, and cheaper than recent DLC releases.
The Burgundians very much play like a cavalry rushing civilization with some pretty good feudal and castle age aggression. Their earlier economic upgrades as well as cheaper techs at the stable translate into a considerably smooth feudal scouts into castle age cavalier while only notably missing bloodlines. Just because Burgundians have a lively castle age doesn't necessarily mean they economically fail in imperial either. They feature full eco upgrades, bombards and keeps, bombard cannons, full cav blacksmith upgrades, farms generating gold, and the controversial Flemish revolution which one-time converts all your villagers into military for a large push. Their only pitfalls are a lack of static eco bonuses as well as late game siege and archers (but their stellar gunpowder units supplement this weakness nicely). They're also one of the few civs that can create passive gold income in the super late game without relics in a 1v1 or FFA so do with that what you will.
Pushing the ranked latter is the Sicilians. They boast a very infantry heavy civilization with an auxiliary cav option as well. Considering the mid game boost of 100 additional stone right from the start, Sicilians play like a rushing civilization with their unique Donjon tower which can make their signature Serjeant as early as feudal. A bonus to castle and town center construction speed on top of this can lead to a great castle drop or boom. Their farms practically never need to be replaced with a juicy 125% additional food from farm upgrades which means you'll certainly have the wood to build all those Town Centers and farms if you should desire. Alternatively, the reduced wood investment frees up villagers to mine gold for the slightly more gold intensive Serjeant. With a 33% reduction in bonus damage for land units except siege and the 4/4 default armor of Serjeants, those Donjons will be making infantry tanks. Back it up with halbs, Siege Onager, and Siege Rams and you'll have an effective slow push. Where the Sicilians lack is the archery range, monastery, university, and somewhat in the stable, but their unique tech that gives knights +1/2 armor on top of full infantry and stable blacksmith making this civilization have extremely tanky units (as well as cheap Serjeants compared to their amazing stats). Only missing two-man saw for eco upgrades, the Sicilians have a great infantry/tower rush and castle drop followed up by a tanky slow push endgame.