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cover-Age of Empires II: DE - The Three Kingdoms

Tuesday, May 13, 2025 6:43:56 PM

Age of Empires II: DE - The Three Kingdoms Review (⛧ Coffeemancer ⛧)

I'm not mad, I'm just disappointed. First off I gotta say that I'm loving the Khitans and the Jurchens, specially the Jurchens who have turned into one of my favorite civs, but they aren't enough to make up for the bad aspects of the DLC.
The precedent set by this DLC is a very bad one for the future of AOE2 and I don't like that, however I still think the game is not lost yet.
Having 3 short lived political factions is a confusing move that open the flood gates to turn pretty much every political body/entity of the middle ages into a civ (is anyone really interested into splitting the teutons into hundreds of HRE based civs, having a brand new civ for each different dynasty of a kingdom/empire and introducing each and every single medieval tribe into the game?). Another thing that bothers me but not to the same extent as other people is the broadening of the time frame AOE2 is set in. I know the romans are in game and some people have concerns about them, however they represent the very late roman empire (as represented in the Atilla campaign, which has been present since 2000) and I think they do belong in the AOE2 timeline.
Such a broad scope for the AOE2 timeline and which political entities qualify as a candidate for an AOE2 civ sets the standard that pretty much anybody is welcome to join (hell we might get the 13 colonies and George Washington as a recruitable hero unit for random maps if things go on like this). I know some people want to split existing civs into dozens of civs and leaving us with hundreds or even thousands of civs but we gotta be realistic, if the game becomes too bloated with civs nobody will have any fun and nobody will be happy.
Speaking of hero units in random maps, this just spits in the face of 25+ years of AOE2 tradition. If you want hero units in an AOE game you have AOE3. I like AOE3, some people don't and while AOE3 has hero like units in random maps, the big difference is the game was built with such units in mind since the very beginning; a controversial move that some people don't like but had the decency to not be an afterthought that breaks 25+ years of civ design tradition.
The best move forward is to split the Khitanguts into 2 civs (proper Khitans and Tanguts), give us a campaign for the new civs, give us a proper nomadic architecture set, split the 3 kingdoms content into a Chronicles/Return of Rome style DLC (seriously tho, you had it figured out perfectly, why do this?) and for the love of god, remove the 3 factions from the regular civ roster.