A Quiet Place: The Road Ahead Review (Insym)
Edit to respond to the devs: It's not about the yellow paint, it's about that the game is designed with a single path in mind and all possible player creativity is not allowed. There can be a knee high box somewhere blocking off a path and instead of jumping over it you have to go around the entire map. All because there is no yellow paint on the one box. Same thing with the bricks, there are stones EVERYWHERE that the character could throw, but you're only allowed to throw them when they're painted yellow, all other stones are just decoration and your character would rather die than throw them to distract the monster.
Removing yellow paint does not remove the horrible game design. Games should be designed in a way that extreme handholding isn't necessary for your game to be understood by most players. This is a bandaid fix option only there so they can reply to people like me saying "you can remove the yellow paint if you don't like it" rather than making a game where the characters actually act in a way that makes sense.
Original review:
This is the most boring and annoying game I've ever played. The movies were fun but were full of plotholes. Turns out that the game is no different. The characters are so beyond stupid it's incredibly frustrating. I'm going to list some of the things that annoyed me the most:
- For some reason you can't throw any of the rocks that are everywhere. No you have to wait until there are specific YELLOW PAINTED bricks laying around before you can do that.
- Speaking of yellow paint, whoever decided to walk around with HUNDREDS of buckets of yellow paint is a hero, there is yellow paint everywhere you need to go. Which turns the game into a silly and stupid mess. "oh there is a knee high object that we could climb over to get to our objective? Better not go over it because there is no yellow paint, instead let's go around the entire map to get to the same place"
- There are random red painted barrels, cans, and crates EVERYWHERE. Even in the middle of the forest there are cans scattered all around all painted with the same red paint. If you touch these you make sound and the monster probably kills you.
- The main character has asthma which is not in any way important to the story or any character development it's literally only there as a super annoying way to add a stress mechanic which prevents the main character from being close to the monster.
- For some reason there are inhalers and pills laying everywhere, literally randomly on the forest floor.
- Each inhaler can only be used once when inhalers have TONS of uses IRL.
- EVERY SINGLE DOOR in this game is creaky as hell, you have to open them all so slowly. Which is fine at first but when you have to open hundreds of doors to get through the game it's incredibly boring.
- The hitboxes for objects that make sound is incredibly wacky, it's way larger than the object seems. So it's easy to step on something when you were trying to go beside it.
- The worst thing in the game is how the character dies 90% of the time: You will make a sound which will trigger the monster immediately, this will lock the character in a 10 second long death animation just standing there waiting for her death. Not trying to get to safety, throw a distraction, do LITERALLY ANYTHING to survive, no she just stands there and dies because you broke the gameplay rule.
- You can NEVER run in this game. You can never run from the monster to get to safety like a normal person would at least try to.
- I lied, there is a SINGLE chase scene where you are suddenly allowed to run from the monster for 20 seconds. This is the only time in the game the main character decides to run and be smart to avoid a certain death situation. The fact that this chase sequence exists makes the previous points so much worse. At least if there was NEVER any running that would be a consistent rule, but no, the character CAN run away from the monster. She just decides to die 99% of the time instead.
- There is no creativity in this game besides the initial concept of the movie: meaning a world where there are monsters that kill based on sound. The actual gameplay is so uninspired, literally just walk as slow as possible. Throw bricks. Vault ledges. Lay down planks to get over gaps. Bring around fuses. It's all stuff we've seen 100x in much better games.
- The second half of the game is completely lacking any story and there are no character scenes anymore just walking from A to B. It honestly feels like they forgot to add ANY story or conclusion at all into the second half of the game. They set up all these characters in the first half only for none of it to matter at all.
- The ending is so cookie cutter and boring I called it from halfway through the game.
Please do not waste your money on this.