Yaşam Kalitesi Güncellemesi #1 - Daha Az Sert, Daha Hızlı, Daha İyi, Daha Güçlü
Hey everyone!
Thank you for all the feedback since launch! With your help, we were able to quickly identify and fix some of the technical issues and bugs that popped up, and we are on the constant lookout for new bugs to squash as they get reported.
We’ve also heard you loud and clear that you want to have more fun playing Funko Fusion, so this is our first of several major updates with changes that will improve your experience.
In this update, we are making changes that will allow you to access Worlds and characters much faster than before, and we are reducing some of the stress of combat by re-balancing enemy and boss encounters across various levels.
First of all, Worlds can now be unlocked much faster! Players can now move onto a new World after completing one level, instead of previously needing to complete every level in a World. Completing one level in any World will also unlock all of that World’s base characters. You can now also use any unlocked character in any level immediately, breaking canon and mashing up franchises from the get-go!
Second, our goal has always been for you to have FUN, and we feel like we missed the mark at launch. As such, we are going back through the entire game, using community feedback as our guide, to re-balance combat and pacing to remove any unintended frustrations. In this Quality of Life update, you’ll notice we’ve made the effort to reduce excessive enemy spawning and, overall reduce the amount of enemies that could lead to you being overwhelmed in various parts of the game. Combat should be challenging at times, but never frustrating! We’ve also made changes that reduce backtracking throughout the game and reduce chances of you running into soft locks.
As we’re making these changes, we love to keep hearing about things that you like, and things that you don’t. We will continue working on Quality of Life updates that improve the flow and pacing, increase the fun factor of the game, and remove anything that stands in the way of you, our players, having fun, which is the most important part of this journey! Alongside these changes we are hard at work on Co-Op mode which will also benefit from all these changes.
Patch Notes
Gameplay Adjustments
GLOBAL
After completing the tutorial intro level, players can now select and play as any unlocked character in Story Mode by using the Golden Pop! character selection box inside any level, or via the Golden Pop! boxes in the Hub after completing the first level. Inside any level, melee the Character Pop! Box to cycle to the Golden Pop! Box and then select your character of choice.
Players can now unlock all four base characters of a World by completing the first level of that World.
Players can now unlock the second World for only one Golden Crown, earned by completing one level. The cost for unlocking the second World Door has been reduced to two Golden Crowns, and so forth.
Hub flow has been adjusted to direct new players to unlock a second World after finishing the first level of the first World.
Crown Buy Machines in levels now require less vinyl to produce a Silver Crown. Spend the vinyl freely on items and Golden Chests and experiment with random weapons and gadget combinations!
Players are no longer interrupted by hits or shots when drinking a Soda.
Increased the speed of drinking a Soda buff.
Players are now invulnerable while using CCTV monitors.
Players are now invulnerable while using Mould Machines.
Increased player lives from 3 to 5.
Added additional save data redundancy to prevent save game data loss from occurring.
Adjusted text when a player is a ghost to better inform them to proceed to a Pop! Box.
Reduced sprinting stamina cost by half, allowing Players to sprint twice as long.
Added green crosses to the heart pickup for better visual clarity.
Adjusted the brightness of hologram locations for items the player needs to place to help draw attention to them.
Adjusted the UI for level screens so that the Cameo IP can be more easily seen and help players see where the Cameo levels are in the game.
WORLDS
Wonderworks Factory
Rebalanced the Zombie Foxxo boss fight.
Masters of the Universe
Level 1 - Tower Power Play
Rebalanced the entire encounter.
Level 2 - Immortal with a Portal
Rebalanced the entire level.
Level 3 - Snake Mountain Outing
The Mummy's Cameo Level entrance has been adjusted to force gas tank usage to prevent a soft lock inside The Mummy's Cameo Level.
Level 5 - Scare Mare
Rebalanced the Boss fight and turned off respawning enemies through the portal.
Jurassic World
Level 1 - Dilopho Saw Us
Back to the Future's Cameo Level door now requires a battery to open the door.
Level 2 - Raptor Rescue
Rebalanced the portion of the level near the ice base.
Level 3 - Giga Bites
Rebalanced the Giga fight.
Level 5 - Pyro Gyro
Rebalanced the Boss fight.
Battlestar Galactica
Level 1 - The Sound of Cylons
Rebalanced the shuttle lift sequence.
Level 2 - Frak! Attack!
Rebalanced the shuttle defense segment.
Level 5 - Throne Room Doom
Rebalanced the Boss fight.
Hot Fuzz
Level 3 - The Village People
Rebalanced the encounters with Reverend Shooter and Doctor Hatcher.
Level 4 - Aisle Four Uproar
Rebalanced the supermarket fight with Michael.
Rebalanced the combat sequence outside of the supermarket.
Level 5 - Model Citizens
Rebalanced the Boss fight.
The Umbrella Academy
Level 3 - Commission Mission
Rebalanced the level and turned off the respawning of Temps Commission goons.
Scott Pilgrim vs. The World
Level 1 - Irate Pirate
Rebalanced with changes to fire goons and Demon Hipsters Chicks.
Level 2 - Double Trouble
Rebalanced various parts of the level.
Level 3 - Vegan and Again
Rebalanced the Todd and Roxy boss fights.
The Thing
Level 1 - Husky Hustle
Rebalanced enemies that are outside of the base.
Rebalanced enemies that come in from the helicopter.
Level 2 - Bark In The Dark
Reduced the number of enemies that spawn in Phase 2 of the boss fight.
Additional gas canisters are now available to burn the boss.
Level 3 - Blood Hounded
Increased radius of flares by 10% to keep you warm and cozy for a bigger area.
Added additional gas tanks in Thule station to remove need for backtracking.
Level 5 - Blair Scare
Rebalanced the Boss to ensure the chest dog burster stays out for longer and appears more often.
Final Boss
Limited the number of enemies present and disabled constant respawning of enemies.
Rebalanced health to improve the boss encounter flow.
Changed the number of Gold Crowns needed to access the final boss fight to 35, down from 45.
CAMEO LEVELS & CAMEO QUESTS
Shaun Of The Dead
Rebalanced zombie encounter outside the Winchester Pub.
Rebalanced the zombie encounter outside of Foree Electric that triggers when the alarms go off.
M3GAN
Reduced down time for M3GAN to keep the fight moving more quickly. This is the part where you run.
Voltron: Legendary Defender
Reduced the amount of enemies that spawn and attack the player while finding the Trans-Reality Comet.
Enemies now jump-attack less frequently.
The Mummy
Rebalanced the entire Cameo Level.
Bug Fixes
GLOBAL
Fixed an issue where cutscenes were unskippable when replaying a level.
Fixed a rare issue preventing 100% completion.
Fixed an issue where a level could reset without a Game Over screen if the player died 3 times
regardless of the total numbers of lives they have left.
Fixed an issue with certain DLC characters being available in the Hub, but not in a level.
Fixed an issue with the “Initializing Systems” screen not behaving as an initializing system should.
Fixed a minor VFX issue when picking up Hearts.
Fixed an issue with level terminals in the Hub.
Fixed an issue causing the level Vinyl counter and the overall Vinyl count for players to be incorrect.
Fixed an issue relating to background music dropping out unintended.
Fixed a rare issue with Gameplay audio cutting off after extended play.
Fixed an issue where players could not break gold objects after being interrupted.
Fixed an issue with Zombie and Thing character variants not unlocking correctly.
WORLDS
Masters Of The Universe
Level 2 - Immortal with a Portal
Fixed an issue where a Proto Part for Mould Machines would not count towards the total amount of Proto Parts.
Fixed an issue where portals would not work correctly.
Level 3 - Snake Mountain Outing
Fixed an issue where Trapjaw will sometimes misbehave and block player progression. Trapjaw has learned to behave.
Fixed an issue where selecting “Continue Story” from Level 2 would limit the number of portals the player could mould in Level 3.
Level 5 - Scare Mare
Fixed a rare issue where the red glowing enemy that drops the Red Proto Part doesn’t spawn.
Jurassic World
Level 1 - Dilopho Saw Us
Fixed an issue with some terrain which could get players stuck on.
The Umbrella Academy
Level 1 - House Hunters
Fixed an issue with Hazel playing incorrect animations during his fight in the grand hall.
Fixed an issue where Cha-Cha’s grenades could fall through the hallway floor. Look out below no more!
Level 3 - Commission Mission
Fixed an issue relating to picking up clues which would sometimes cause an error.
Hot Fuzz
Level 2 - Rumble in the Ruin
Fixed an issue causing a Pop! Box to not allow player revives.
Level 3 - The Village People
Fixed an occurrence where enemies that spawn in with Treacher had a rare occurrence of staying present and becoming invincible.
Level 4 - Aisle Four Uproar
Fixed an issue causing Michael to sometimes get stuck in the supermarket.
Scott Pilgrim Vs. The World
Level 3 - Vegan and Again
Fixed an issue with the Vegan Police and the coin spawning.
Level 5 - Chaos In The Chaos
Fixed an issue where two variants of each of the Scott Pilgrim characters could be present in the character select menu.
Fixed a visual issue with Gideon's slam attack.
The Thing
Level 4 - Head Hunted
Fixed an issue causing missing audio in the cutscene.
Fixed a rare issue causing the Funkey to not spawn.
Battlestar Galactica
Level 3 - Rough Fit Muffit
Fixed an issue relating to Turret placement.
Level 4 - Ovian and Out
Fixed an issue relating to the Ovian Queen section.
CAMEO LEVELS & QUESTS
The Mummy
Fixed an issue relating to the player dying and restarting the level.
M3GAN
Fixed an issue where M3GAN's quest will not fail if you leave the area. She wanted to be friends till the end.
Shaun Of The Dead
Fixed an issue where the Mega Man escort quest interfering with the Shaun of the Dead escort would cause both missions to not progress.
CHARACTERS
Fixed an issue where the franchise name would not display correctly alongside the characters found in that World.
Fixed an issue with characters not displaying correctly in the character select screen.
Once again, thank you for the feedback and bug reports! As always, if you run into other issues, or have more feedback to share, we'd love to hear from you in the Steam forums or in our official Discord!
Thank you for the support thus far!
- 10:10 Games
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