Yama Notları | 29.04.2025
Snipers,
Patch 1.20 has been deployed and includes a number of fixes, including fixing a bug where the player could have no items in their loadout, an issue where medals were not always tracked correctly when completing a level on Authentic difficulty and rebalancing the damage over distance fall-off for a number of weapons.
The community has been essential in getting reports in quickly, so a huge thank you from the team. Please continue to get in touch as it helps massively in getting quick resolves implemented. See below for a full list of patch notes.
Additional Content
Paid Content (included as part of the season pass)
New DLC Map: Striking Range
New DLC Propaganda challenge: Vivre Libre Ou Mourir
New Weapons: SVT 40 + Mars Automatic
New Skins: Resistance Fighter (Harry) + Ghillie Suit Elite (Harry)
New Rifle Wrap: Ghillie Rifle Wrap Elite
Free content (redeemed from the store)
SE5 Weapon – D.L. Carbine
New Rifle Wrap – Covert Elite Rifle Wrap
Free content (included as part of the patch)
Free New No Cross Variant of SER Multiplayer Map Fortress: Destroyed Town
Free SE5 DM Map: Landing Zone
Free SE5 Survival Map: Tide Of War
General Bug Fixing
Added additional safety checks to trigger the ‘Master-at-arms’ achievement for players who have met the requirements
Fixed a rare instance where enemy soldiers were getting stuck in an alerted stated
Fixed a bug where the player could have no items in their loadout
Fixed the description text for a shot distance medal in ‘End of the Line’
Extra checks added to the ‘Secondary Supremacy’ medal to ensure the tally updates correctly
Fixed an issue with an incorrect pop-up notification appearing after killing after killing 20 invaders
Fixed an issue where the player could get a ribbon for completing a Survival map but not the associated trophy / achievement
Fixed a Spanish text error in the Service Record for a collectible from ‘Collision Course’
Fixed a description text error for the ‘Survivalist’ medal to reflect only needing to complete a single survival map
Fixed the description text for the ‘Oh Gnome you don’t’ medal to correctly show the amount required to unlock it
Extra checks added to the ‘Crème de la Crème’ medal to ensure that it is unlocked once the criteria have been met
Extras checks added to the ‘Pen Pals’ medal to ensure that it is unlocked once the criteria have been met at all medal ranks
Fixed a description text error for the ‘That’s a Wrap’ medal
Fixed an issue where certain subtitles wouldn’t play on Authentic difficulty
Fixed an issue with being unable to perform Takedowns on enemies that are leaning against a wall
Fixed several characters hair clipping through the German Field Cap
Fixed an issue in German where a Tutorial title wouldn’t nicely fit over two lines
Fixed an issue where the camera could clip slightly into the wall when going into scope when next to it
Fixed an issue where the player character could drop off climbed vertical pipes to their death
Improved the loading time of the high-resolution textures on the Service Record
Fixed an issue where some Kill List Targets would not be alerted by thrown bottles nearby
Fixed an issue where medals were not always tracked correctly when completing a level on Authentic difficulty
Improved messaging when an Axis invasion rematch is denied
Weapon Specific Bug Fixes
General Weapon issues
Rebalanced the damage over distance fall-off for a number of weapons
Fixed an issue where the ‘Reduced Load Magazine’ could get stuck attached to some rifles after interacting with a Pistol workbench
Fixed several cases where magazines would be displayed on the stock of the weapon in addition to the standard location.
Fixed some text issues with weapon descriptions
Fixed some text issues with unlock requirements for weapons
Fixed an issue where a pop-up displayed an incorrect weapon attachment unlock for SMG’s
Fixed an issue with progress tracking for the unlock of the A2 optical scope
Fixed various weapon stats displayed for ‘Rate of Fire’
Fixed an issue with “Reinforced Band”, “Bramit Suppressor”, “Maxin 1910 Suppressor” and “HUB 23 Supressor” unlock requirements
Fixed various bugs in which the weapon would clip with the player character
Fixed various stats for special ammo
Corrected the description for the ‘Heavy Bolt’ receiver attachment
Gewehr 43 – Fixed and issue where a magazine attachment was positioned too high
Mas 44 – Corrected the unlock criteria text for the Extended Magazine attachment
Model 1907 – Made improvements to mitigate cases where triggering a reload only partially reloaded the weapon
M1A1 Gov. – Corrected typo in description for the 30RD magazine
Welrod – Corrected the unlock requirement text for the ‘Reinforce Overpressure’ Receiver attachment
Nagant M1895 – Improved animation displayed whilst carrying a body and using this weapon
Erma.36 – Improved the aesthetics of the Engraving skin on this weapon
.32 Ruby
Fixed some parts of the grip that displayed incorrectly as pink
Improved the holding animation for female characters using this weapon
Armaguerra OG-44
Reduced model clipping when aiming down the weapon sights
Improved the appearance of the Liberation DLC skin on this weapon
PIAT (temporary weapon)
Improved animation when aiming at harsh angles
Fixed an issue where kills with this weapon displayed incorrectly in the Kill-feed
ZK-420S – Fixed an issue in which the DLC Liberation Skin would obscure iron sights
Campaign Level Specific Bug Fixes
Behind Enemy Lines
Fixed an issue where the level would not render outside the house in the Outro cutscene
Fixed an issue where the cracks on the dam could display twice in a cutscene
Dead Drop
Improved collision boxes to help the player mount curbs when carrying bodies
Fixed an enemy going out of bounds on the map
The ‘Search Vertigo’s Apartment’ objective now correctly updates once the player reaches the first floor of Vertigo’s apartment
Removed the invisible wall by the zipline near to the underground entrance to the town
Removed a little box from on top of a set of sandbag walls
Fixed a bug where the lighting on Harry when he is in an underground area is brighter than it’s meant to be
Improved the collision box for a few small pillars at the ends of walls
Improved the collision on a few sets of stairs to make it easier to go up or down them and to match up with the players legs better
Fixed the characters leg position when on the wooden platform near the start of the level
Improved the collision of a set of climbable vines to now make the character closer to the wall
Fixed a lighting bug on a wall outside the library
Removed the invisible wall by the stone wall near the start of the level
Improved the rendering on the fountain in the church gardens
Adjusted stairs across the map to allow players to walk up them smoother when crouched
Improved visual quality of the stairs by the main fort
Fixed an area where the player character partially clips through the floor
Sonderzuge Sabotage
Improved certain areas where collision was incorrectly blocking rockets and grenades
Adjusted some windows in the train station to improve players ability to tag through them
Fixed an issue where the main objective marker was not displaying on the mission preparation screen
Improved the AI pathing of the Kill List target when he returns from combat state to passive state
Fixed an issue where the objective marker would not update as the player gets close to some documents as part of the main objective
Fixed some cases where stone texture decals were mis-applied to windows
Improved some stairs around the map to allow the player to walk up/down them smoother
Made improvements to how dialogue plays when resuming a saved game
Fixed a case where dropped weapons could fall through a metal walkway (near the left-side bridge)
Collision Course
Fixed a case where an enemy AI would run off a crane to his death once damaged
Removed an inaccessible bottle pick-up
Fixed a case where the co-op partner could spawn behind a locked gate when using an alternate start location
Fixed an issue where the mission boundary warning displayed at the exfiltration point
Fixed cases where the player character could not take cover on certain stone walls
Fixed some cases where players could not walk up stairs smoothly
Fixed a case where some birds float above the ground
Fixed an issue in which enemies could shoot through some walls
Devil’s Cauldron
Fixed some places where the player character could not take cover against some sandbags and walls
Fixed a visible hole in the floor geometry at a road checkpoint near the guard house
Fixed a couple of cases where enemy AI could see and shoot the player character through walls/rocks
Fixed a case where crouching when using a zipline could cause the player to fall into the lake
Disabled dropping from the zipline over the lake to prevent players entering an out of bounds area
Assault on Fort Rouge
Fixed a couple of issues with the AI pathing of Uwe Schoene to ensure he approaches the correct location for the Kill List challenge and will still path correctly after being alerted
Fixed a couple of cases where enemies/enemy bodies and a truck would float above the ground slightly
Improved collision for throwable items in certain parts of the level
Fixed a bug where a tank could disappear when it was destroyed
Fixed a visible hole in the floor geometry in the tunnel that leads to the castle basement
Repositioned some crates that were visibly floating in the Abbey
Fixed an issue where players could climb under the floor near a broken part of the castle wall
Amended the lighting on the stairs leading to the first floor of the town hall
Fixed some smoke VFX that was rendering incorrectly
Lock, Stock and Barrels
Fixed an issue where players could place a satchel charge on doors and then use a key to open it, now placing a satchel commits to this method of opening the door and removes the other option
Fixed several issues that occurred when alerting the Kill List target during his drinking animation
Fixed an issue where the objective marker remained present after killing all of the Elite Snipers as part of the optional objective
Fixed an issue in which enemies would spot/shoot the player through a wall from the Western Farmhouse alternate start point
End of the Line
Improved throwables collision around certain parts of the level
Added collision to a metal railing to prevent the player character passing through it
Removed a satchel charge from an inaccessible room
Deleted a pink texture visible from the lookout ruins spawn point
Fixed a visible hole in the floor geometry in one of the bunkers
Fixed an issue where Axis invaders could not reach a certain location that the host player could
Fixed an issue where the player character could not drop down into a trench
Improved one of the Axis spawn locations to avoid the player getting stuck
Epilogue
Visually improved the headlight on the motorbike in the cutscene where Kruger gets on a bike
DLC: Lights, Camera, Achtung!
Improved throwables collision around certain parts of the level
Fixed an issue where one of the cables remained incorrectly after destroying the radio tower
Fixed some cases where invisible walls incorrectly stopped the player character
Fixed some cases where players could not walk upstairs smoothly whilst crouched
Improved the accessibility of some ladders that were either inaccessible or difficult to use
Fixed an issue where the Propaganda poster collectable would sometimes display in a low resolution
Fixed a case where players could climb on a crate that was unintended
Fixed some climbing areas in and around the church
Blocked player character going prone in the water in the cave at the default level start
DLC: Vercors Vendetta
Added improved translations for the objective flavour text in non-English Languages
Removed ability to incorrectly access a zipline whilst stood on top of a bridge
Fixed an issue where the player character can get stuck near one of the workbenches
Corrected the names and binocular tag info for the Sniper enemies
Removed floating sandbag
Added sound effect for approaching the propaganda poster collectible
Fixed an issue where some birds did not fly away when approached
Fixed a hole in the map that allowed players to fall through the floor
Fixed some cases where invisible walls incorrectly stopped the player character
Fixed an issue where Harry’s dialogue could get interrupted by other dialogue
Fixed an issue where enemy AI failed to wake up the Kill List target if he was knocked unconscious
Fixed an issue where enemy AI dialogue could get interrupted buy the Kill List target’s dialogue
Improved the pathing of the Kill List target so he does not walk through another AI after the conversation
Fixed a case where an enemy AI was floating when sat down
Improved throwables collision around certain parts of the level
Improved the AI pathing of the artillery spotter at the top of the windmill
Fixed an issue where the medal counter would update incorrectly if the player quit during the outro cutscene
Fixed some cases where players could not walk upstairs smoothly whilst crouched
Increased the difficulty of the longshot medal to be more consistent with other levels
Fixed an issue where AI clipped through a barrel when searching for the player character
Fixed an issue where an enemy AI’s idle animation did not line up with in-level objects
Improved stealth consistency when hiding in bluebells
Fixed an issue with shadows popping in/out near the water wheel
Improved climbing accessibility around the Nebelwerfers
Adjusted landed parachute models to look more realistically placed
Improved the framerate in the hidden resistance stash (where one of the workbenches is)
Improved sound masking throughout the level
Propaganda Specific Bug Fixes
General
Improved the way medals are displayed based on the difficulty selected so that it’s clear what score is required to achieve a gold medal
Fixed an issue where medals would incorrectly display as locked on the results screen
Fixed a UI issue where ‘Un De Trop’ displayed even if it wasn’t selected
La Résistance
Fixed an issue where the timer would start incorrectly when the player character hangs from a wall
Fixed some lighting issues on the ground in several locations
Libération
Added a shadow to the battlement wall
Prendre Le Maquis
Fixed an issue where you could hang on a walkway with no way to climb back up
Un De Trop
Fixed an issue with a missing texture
Multiplayer Level Specific Bug Fixes
General
Fixed an issue in which enemies would not spawn in during Survival on wave 6
Improved the tracking of the ‘Lightened Assembly’ Receiver attachment to include over-the-shoulder kills
Improved text spacing on the UI that details how players were killed
Deathmatch St.Raymond
Improved visibility of Café signs
Removed the ability to climb in an area that was unintended
Removed unnecessary climb prompt on top of a door
Fixed an issue where the mini-map showed the exterior map whilst indoors
Fixed some lighting issues in the ‘La Brasserie’ building
Stopped player character walking through a door in the ‘La Brasserie’ building
Removed an unnecessary climb prompt in the ‘Café du Matin’ building
Stopped player character being able to walk up some piles of boxes
Stopped player character being able to move partially into a stone pillar
Fixed some lighting issues on the floor near Vertigo’s apartment
Fixed an issue with missing café signs
Deathmatch Destroyed Town
Improved collision to the furniture in an attic to stop the player being pushed through the floor
Added the ability to vault over a wooden box that previously couldn’t
Removed the ability to vault over a small section of wall in the northeast corner of the wall, to stop the player having with the nearby debris
Fixed an issue with a shadow by the town hall so it now appears correctly
Added shadows to a few bushes that were missing them
Fixed an issue where the player would not grab the edge of a ledge when moving off a ledge near a zipline
Removed an unneeded climb prompt near the burning car
Improved the climb interaction area on a wall to stop the resulting landing hitting a wooden box
Fixed an issue where the players legs could slightly go into a table whilst vaulting over it
Fixed an issue where after climbing to the top of some vines the player would not successfully stand on the ledge above
Fixed an issue where vaulting over an indoor table would briefly show the outside map on the minimap
Fixed various stair issues including collision and minor placement adjustments
Fixed various issues with throwable not behaving as expected with the environment (getting caught on a piece of environment or going through areas they shouldn’t)
Deathmatch Chateau Grounds
Removed an invisible ledge that was next to one of the Chateau’s balconies
Fixed an issue where the player would not grab the edge of a ledge when moving off the side of a balcony
Improved the collision of one of the tables in the kitchen to more closely match its physical shape
SE5 Map – No Cross Flooded Village
Fixed an issue where the camera could clip through wooden planks covering some windows
Fixed an issue on a path where the textures didn’t align correctly
No Cross Alpine Gorge
Fixed an issue where being at a specific location certain objects in the distance wouldn’t appear
Survival Specific Bug Fixes
SE5 Map – Survival Pest control
Fixed an issue where ‘Duke’ operation wouldn’t unlock for clients after completing the ‘Baron’ operation
Survival Fortress Command
Fixed an issue where a vehicle could become stuck out of the level when playing online
Removed an invisible wall near the church
Improved the collision box on a gravestone to more accurately match its physical shape
Fixed a few pillars on a building as their bases were slightly above the ground
Fixed a few windowsills that were missing their textures
Fixed a set of small steps that finished a little higher then intended
Collision added to a barbed wire fence next to a mission boundary
Survival Mark of the Eagle
Fixed an issue where a stone wall couldn’t be vaulted over
Improved collision with curbs to make them easier to walk over
Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.