Yama 1.0.7
Howdy Knights! Here are this week's patch notes:
Warlock Improvements
We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes).
All Curses now exhaust on Discard
Cursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only
Reduced cost to play Apotheosis, Nightmare, and Bone Magic
Remove Combo requirement for playing Crush
Allowed Cursed Weapon to target others
On the other side, we've slightly reduced the Warlock's melee damage to stop them being a magic casting brawler.
Made "Channel" free to use.
Fix for Cursed Lightning and Cursed Strike adding a curse before Damage is done, potentially alternating damage amount
Consumable Changes
Consumables haven't quite landed where we intended them to in the overall meta of the game. While they appear commonly, they aren't favourites amongst players, so we've increased (in some cases dramatically) the potency of these single-use items. The idea is that they can get you out of a scrape or turn the tide of a fight, they weren't previously doing that so we'll be interested to see whether we've made enough of a difference with these changes.
Demon Changes
We've made some small changes to the Demons, as we're aware that they have been a bit of a difficulty spike for some players, and while we haven't finished with them yet, we have made some initial changes:
Demons shouldn't appear so early in Daily Play and Endless Mode
One one of each type of Demon can appear in Daily Play and Endless Mode
Other fixes
Fix false Void tiles on Bridge level
Remove Ouroboros curse, and Bladeturn Tonic from the available curse and Consumables lists, while we investigate their slightly broken behaviours
Fix for when using Mnemonic multiple times
Fix for Combo threshold cards not showing additional Momentum cost when card momentum is modified by curses etc.
Made it possible to Counter the Skeleton Mage's Lightning Strike
Prevented Demons from appearing so early in Daily Play and Endless mode, and made it so only one type of each demon can spawn in a level