What's new in Update 2.2.4?
Patch Notes
Invasion Capture Time:
Capture time significantly increased (8 times slower).
Capture duration for single player: 480 seconds (120 seconds per stage).
Capture duration for two players: 240 seconds (60 seconds per stage).
Capture duration for four players: 120 seconds (30 seconds per stage).
Capture duration for eight players: 60 seconds (15 seconds per stage).
Invasion gamemode at 32v32 scale will capture 2 times faster.
This change aims to prevent a two-man team from instantly capturing a target and give the opposing team time to react.
Squad System:
Players can now choose their preferred squad type at the start of the round.
Three initial squad types available: Assault, Sniper, and Engineer.
Squad types are shown on scoreboard, squad list, and in-squad.
Tank and Helicopter Vehicle squads added.
Enemy Pings:
Enemy 3D pings are no longer visible through objects or smoke.
Focused Audio Implementation:
Sounds prioritized based on importance (enemy gunfire vs. friendly gunfire, etc.).
Higher priority sounds maintain volume, while lower priority sounds are adjusted.
Crack sounds added for bullets traveling faster than the speed of sound near the player.
Brief sound muffling (1.5-2 seconds) when taking damage, regardless of healing.
Reduced sound muffling duration based on feedback.
Black outline added to range finder font for better visibility on white backgrounds.
Fixed the name of the RUG/USA team support backpack.
Known Issue:
We are aware of the reception of the new focused audio system, and these changes will be addressed in an upcoming update
Game updated to the latest version
December 17th, 2023
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