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Monday, October 2, 2023 12:51:41 AM

Weekly Challenges Update!

This update brings Weekly Challenges, UMP45 tweaks, bug fixes, alongside an experimental solution to friendly-icon screen clutter.
Patch Notes
UX / UI

Screen LOD friendly HUD culling added (experimental).
Constantly seeing friendly icons in a game that supports up to 127 players on one team can be distracting, and detecting if you can see 127 players precisely is extreme resource heavy. Disabling/fading friendly markers based on distance runs the risk of making players mix friendlies with enemies on long/medium distances which is arguably worse.
As an experimental solution, we've added culling based on player's screen size (the amount of space player takes on screen) and physics checks on player's random points based on how small/big the player is on screen and if player is not visible over a certain time, the icon will fade out.
Random will no longer choose night maps unless server admin specifies.
GAMEPLAY
Global Weekly Challenges



Every week, players will encounter tasks such as (example):
• Capture 20 flags for 4,000 XP
• Achieve 50 kills with SMGs for 5,000 XP
• Revive 30 players for 4,000 XP
• Land 15 headshots for 4,000 XP
• Secure 60 kills with assault rifles for 10,000 XP
Upon completing all tasks, players will receive:
A 4.0x XP boost capped at 100,000 XP (once you earn an additional 100,000 XP, the boost ends)
These challenges are the same for all players, and will refresh every Monday with a new set of challenges. Challenges can be viewed at the main menu, while loading maps, and while in-game.
Cosmetic-only Hats and Helmets will now have a hitbox. Until now, this has caused a problem for players due to being unable to clearly identify the hitbox of an enemies head. These cosmetic items will only stop 1 Damage, and the rest will be passed through to the player as usual.
WEAPON(S?)
UMP45
Bullet Velocity reduced from 475 to 375
Fire Rate reduced from 650rpm to 600rpm
Quick Magazine's Unlock Requirement reduced to 200 kills from 500 kills

MAPS/ENVIRONMENT

ZalfiBay
- Domination 127v127: Added a second spawn to improve player flow
- CONQ 64v64: Decreased the amount of objectives from 6 to 5
- Highway middle barrier replaced with a destructible one
- Solar Tower invisible wall fixed
Valley: Destroyed chimney was blocking an underground tunnel - fixed.
District CTF: USA flag moved to a safer place
Eduardovo: Objective D (Swamps) 40% of bushes were removed to improve visibility in that area.
Frugis: Subway Objective C capture zone was expanded and spawn locations adjusted to avoid spawn kills.
Namak: some buildings were missing collision - fixed
Added Parapet (low wall) on taller buildings. This will provide better cover for snipers while prone, while making it more of a risk to attack targets directly below you.






Game updated to the latest version
October 1st, 2023
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch.