Weapon of Choice DLC + 1.2 Update
Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat.
https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/
A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more.
The DLC contains:
New “Gunslinger” deck
New Agent 11 model
30+ new cards
5 new levels
Remixed story mode
New enemies and systems
5 new music tracks from nervous_testpilot
V1.2 Update Notes
New Game Mode: Endless Mode. A continuous escalation of levels and enemies
New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate
New Enemies: Prison Brawler and Kendo Ninja
New "Brutal" difficulty level
New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu)
New option to remove damage numbers in replays for cleaner captures
Card Changes
Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful
Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!)
Improvement: Iron Body and Power Through now stack duration
Change: Option Play now counts as a move as far as Auto-Advance is concerned
Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies)
Fixes
Fix: Dodge uses added by Shimmy no longer carry over between turns
Fix: Shimmy no longer uses up a Steel Self charge
Fix: Close In no longer uses up a Steel Self charge
Fix: Early Bird and One Last Thing now trigger Auto-Attack
Fix: Dodging enemies work correctly in replays
Fix: Correct audio for Flash Kick
Fix: Damage numbers now appear when knocking down enemies who ignore damage from front
Fix: Corrected issue with selecting some tiles in Fire Escape levels
Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen
Fix: Enemies can auto-attack and turn to face as part of the same reaction
Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks
Fix: Various issues with windows not breaking have been resolved
Fix: Throwing Knife Counter can no longer be countered itself
Fix: You can no longer overkill the boss in the final mission and cause a softlock
Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa)
General: Performance and loading time improvements