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Tuesday, January 30, 2024 11:11:23 AM

⚔️ Warlander Update 1.15.0 ⚔️

Greetings Warlander!




Alternate Deploy Point System—Preview 2

With this system, characters consume "Deploy points," which are different from traditional Valor points, when they Re-Deploy.
The higher the Title Rank of a character, the more Deploy points required.
This is a preview of this system which means we will collect data and feedback before finalizing the decision on whether we stay with this system or revert to the original system.
Deploy Point acquisition has been improved since the last preview. Deploy Points can be increased in three ways:

Over Time

Obtain the following number of points at 10-second intervals:
0-180s: 10 points per 10s
181-360s: 20 points per 10s
361-540s: 30 points per 10s
541-720s: 40 points per 10s
721 to 900s: 50 points per 10s
During Overtime: 60 points per 10s


When your Core is damaged

30 points for every 100 damage inflicted to your Core


Earn a certain amount of Valor Points (VP)

1000 VP earned: 10 points
2000 VP earned: 20 points
3000 VP earned: 30 points
4000 VP earned: 40 points
5000 VP earned: 50 points
After that, 60 points for every additional 1000 VP earned.


The amount of Deploy Points required to produce each title rank is as follows.

Title Rank 1: 50
Title Rank 2: 150
Title Rank 3: 300
Title Rank 4: 600
Title Rank 5: 1200

Added a new basic action: Execute

Can be used on a downed opponent by pressing and holding the F key/Square button/X button.
A character that has been "Executed" cannot be revived without re-deploying and is penalized by having its Deploy Cost increased.

A character with Title Rank 0 will not be penalized for being Executed.

The penalty will be removed once the Executed character is Deployed again.
The increase in Deploy Cost depends on the character's Title Rank.
Finishers for Warriors and Clerics will also have the same effect as Execute.

Valor points earned during Finisher will be changed from 200 to 50.

Improved Dawn Bridge A map

We are now making improvements to Dawn Bridge A to solve two major problems:

Doors that need to be destroyed are placed at the connecting passage between lanes.

Currently, once a lane was breached, it was possible to move immediately to another lane. This obscured the role of each lane and made it difficult to push back because once one lane was invaded, all lanes could be penetrated.

2. Additional gates must be broken through in all lanes

Currently, there are few steps to push and pull in each lane, making it difficult to understand the front line and making the siege experience pale in comparison.

Other adjustments have been made to the map throughout.
We will continue to make improvements to this and other maps in the future.

New "Special Effects" added.

You can set the effects that are displayed for your footsteps, upon death, and when warping.
Can be set from the customization screen.
Special Effects can be purchased in the store with Silvings.

Added anonymous display feature for content creators.

All other player names can now be hidden with the exception of yourself and your party members.
This can be set from the options screen.
Only supported on Steam and PS5.

Added more tips for the loading screen.
Add spectator feature to Custom Battles.

Allows you to participate in Custom Battles as a spectator.

Added player account system PROS.

Be the first to know what's new in Warlander by registering your email address.
You can register an account from the support screen in game.
Register an account to receive the following rewards.

Warrior Epic Equipment x2
Cleric Epic Equipment x2
Mage Epic Equipment x2
Character EXP Booster x5
Reward Volume Booster x5

New Chronicles added to Movies.

EP3 The False World and The Trials

Add SE when using response voice macro





When re-deploying at the castle, you will be able to choose one of several locations.
Valor Points can now be earned by destroying enemy Idols.
The shape of the roof of the battering ram after enhancement has been adjusted to make it more difficult for bullets from the front to pass through.
Adjustments will be made to the Cleric skill Resurrection.

The CP and Cooldown (CD) have been decreased to make the skill easier to use, while the percentage of HP granted when reviving an ally has been decreased as the effect of reviving an ally with high HP has too great an impact on battle. The ability to revive from a distance also frequently made it difficult to understand who revived who, so the range will also be reduced.
CP: 45/60/110/155/175⇒30/50/70/90/110
CD: 120/90/49/34/30⇒30/28/26/24/22
HP percentage at revival (%): 100⇒ Per Skill Level 20/30/40/50/60
Range (m): 30⇒20





Fixed a bug in which the cooldown for team skills only advanced upon death.
Perk: Fixed a bug where the effect of Jump Attack Power UP was not expressed in %.
Fixed a bug where the oil jar could not be activated immediately after grabbing it.
Fixed other minor bugs





⚔️ Your Warlander Team 🛡️
Join our community-focused game development discussions on your favorite platform:
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https://store.steampowered.com/app/1675900/Warlander/