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Thursday, December 19, 2024 2:33:41 PM

Void Crew - Patch 10 (1.0.3)




Lots of hard work and testing went into this big Patch, filled with more than 200 individual bugfixes, improvements and balancing. Thanks for your feedback since the 1.0, and your patience is appreciated!
If you're having new or further issues, please don't hesitate to share them with us on our Discord!
//Hutlihut Games Crew




Additions / Improvements

Weapon and Helm stats are now visible in module context info
Improved B.R.A.I.N. auto turret targeting against armoured targets: exposed non-armored pieces in enemies like the Frost Mother or the Cruiser will be preferable targets over armored ones.
Enemy markers are now only visible when seated in pilot or weapon seat
Role icons are now colored in matchmaking window
Relics and Mods modifiers are now visible in Astral Map context infos
Updated the HUB gate
Recycle tab now states fabrication cost for blueprints
Added icons to animated projections and coloured patterns
Updated engine trim diodes in engine room
Added diodes to shelves
"Sweater" and "Wooly" patterns added to Festive Lootbox

Balancing

Priority Presents - increased the chance of it appearing from 20% to 25% and added a bad luck protection - it will be forced to appear at least once every four Main Objectives
Priority Presents - decreased the number of Reigndeers summoned by S4NT4 in a 3-4 player sessions from 3 to 2 (per summoning satellite dish - should now be 6 in total if no satellites get destroyed)
Void Powered Shell damage reduction reduced from +25% to +20%
Benediction weapons now overheat faster, but all Heatsink Mods have had their heat dissipation buff increased by 25%

Bug fixes

Fixed Astral Map breaking if it’s being interacted with as you exit the void jump
Fixed character movement tickrate when on the ship (low FPS feeling when walking around the ship)
Optimized the matchmaking terminal
Fixed players getting targeted by enemies while inside the wreck bases
Fixed the weapon stats increasing infinitely if a guest player uses Gunner class ability
Fixed the Festive Lootboxes rewarding duplicates before all possible rewards get unlocked
Fixed weapon UI showing wrong stat values
Fixed enemy projectiles and sniper beams going through terrain
Fixed the Pilot class ability running indefinitely if it’s used inside the Void Jump
Refresh rate will no longer keep changing to a lower one when on Full Screen
Fixed Superior Engineer ability triggering its cooldown when a defect gets fixed
Fixed battery context info not appearing if it’s inserted into Arc shields
Fixed immersive voice chat intensity setting
“No Rooms Available” popup wont appear if another tab selected or terminal is exited
Fixed Kinetic Point Defense not working while Exit Vector is set
Fixed kick button being visible to guests
Fixed guests’ chat being spammed by enemy destroyed messages when void jumping
Fixed the void jump push not dealing damage when entering the void
Fixed automechanic being able to charge unpowered thruster boosters
Fixed sitting position on HUB chairs
Fixed VFX artifacts on battery cells
Fixed the scroll bar issue when changing between cosmetic tabs
Improved achievement validation
Improved B.R.A.I.N. auto turret targeting against Freighter
Updated codex pictures
Chat no longer shows messages when HUD is hidden with H
You can no longer swap items with items in chests
Fixed rewards popup blocking mouse clicks
Fixed Striven Aegis chest piece clipping into the camera
Fixed carryable transparency
Fixed not being able to insert items into Gravity Scoop from outside the ship
Implemented additional protection for bad monitor index
Ship UI no longer appears while using fabricator when void jumping
Fixed lighting during void jump inside Destroyer
Adjusted Lore terminal model
Fixed the gun direction indicator in the weapon hud
Fixed unshielded enemies appearing with shields for guest players
Fixed the same lore entry getting unlocked if multiple lore shards are found in one solar system
Fixed scrollbar in the “objective completed” tab in the Tally Screen
Fixed the batteries not getting charged with Superior Engineer ability if they are inserted into Arc shields
Fixed the batteries getting destroyed if Arc shields get deconstructed with batteries inserted
Fixed pattern orientation on cosmetics
Fixed the satellite health bars appearing in the middle of the screen in Strike
Fixed shield module animation
Fixed Frost Mother ice shards sometimes not dealing damage
Choosing a Loadout Challenge after already choosing Pilgrimage will not re-open the HUB gate
Fixed Frost Mother’s beam being invisible
Moved the Destroyer resources to the starboard side shelves
Miscellaneous UI fixes
Miscellaneous art and collision fixes
Miscellaneous localization fixes

Again, if you are having issues, don't hesitate to share them with us on our Discord!
Sincerely,
// The Hutlihut Games Crew