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izigame.me

cover-Factorio

Monday, May 5, 2025 2:37:55 PM

Version 2.0.47 released as stable


Balancing


Changed piercing ammo recipe to be cheaper.
Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.
Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.


Bugfixes


Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512
Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422
Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656
Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143
Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game.
Fixed Beacon transmission strength graph duplicate number on some scales. https://forums.factorio.com/118259
Fixed Controller settings section in the Controls settings window not behaving correctly during search.
Fixed GUI layout issues with relative GUIs when nesting widgets. https://forums.factorio.com/127900
Fixed Spoilage from section is included in merged recipe/item entries of factoriopedia. https://forums.factorio.com/125996
Fixed Undo after overbuilding existing entities with blueprint parametrised blueprint. https://forums.factorio.com/124612
Fixed a consistency crash when disconnecting rolling stock and modifying the train in the same tick through Lua. https://forums.factorio.com/127506
Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. https://forums.factorio.com/119656
Fixed a crash when a space platform in orbit is teleported to a distant connection by a script.
Fixed a crash when clicking on a new tip popup while being dead. https://forums.factorio.com/127440
Fixed a crash when corpse animations aren't defined correctly. https://forums.factorio.com/127916
Fixed a crash when drawing combinator with activity_led_sprites missing. https://forums.factorio.com/127661
Fixed a crash when fast-replacing a train stop ghost with mods listening to 'on_entity_color_changed' event. https://forums.factorio.com/127869
Fixed a crash when hovering blueprints pasted into chat. https://forums.factorio.com/128059
Fixed a crash when migrating some mods with assembling machines that have control behaviors. https://forums.factorio.com/127793
Fixed a crash when on_player_setup_blueprint errors. https://forums.factorio.com/127064
Fixed a crash when preparing undo/redo camera for tiles which are on a deleted chunk. https://forums.factorio.com/127876
Fixed a crash when removing modded cargo pods through mod removal. https://forums.factorio.com/127757
Fixed a crash when rendering a modded pipe that has multiple connections facing the same direction. https://forums.factorio.com/128399
Fixed a crash when reordering empty filters in asteroid collector. https://forums.factorio.com/128286
Fixed a crash when robot orders are invalidated while finishing another order. https://forums.factorio.com/128387
Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. https://forums.factorio.com/127716
Fixed a crash when setting resource_patch_search_radius to 0. https://forums.factorio.com/127907
Fixed a crash when some tile sprites end up with zero size due to scaling. https://forums.factorio.com/128344
Fixed a crash when trying to open the logistics GUI while dead. https://forums.factorio.com/127693
Fixed a crash with rocket flying sound after a failed audio device switch.
Fixed a custom GUI layout issue. https://forums.factorio.com/128385
Fixed a desync related to demolishers. https://forums.factorio.com/127560
Fixed a performance issue with lightning on explored planets. https://forums.factorio.com/127611
Fixed a potential stutter when stopping a variable music track. https://forums.factorio.com/127454
Fixed a sound instance leak when closing machine GUIs with playing sound accents. https://forums.factorio.com/127889
Fixed accumulator charge/discharge emission sprite being misaligned. https://forums.factorio.com/128113
Fixed achievement GUI progress not being updated after an achievement was completed. https://forums.factorio.com/122821
Fixed alert icons could persist after changing surfaces. https://forums.factorio.com/121200
Fixed assembler insertion margins were not correctly accounting for max inserter hand in some cases. https://forums.factorio.com/127884
Fixed asteroids not getting destroyed when they collided with the platform and had zero relative velocity while the platform was moving.
Fixed asteroids sometimes getting destroyed when platform speed was negative.
Fixed black lines on some entities when "alt-mode" is enabled when using Metal graphics backend.
Fixed blood particle tint being ignored in Lua. https://forums.factorio.com/127585
Fixed blueprint library small slots view had extra empty space. https://forums.factorio.com/127392
Fixed building preview of blueprint with locomotives could show them in wrong orientation when blueprint is rotated in some cases. https://forums.factorio.com/122643
Fixed burner spidertron would keep moving indefinitely after running out of fuel. https://forums.factorio.com/128126
Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. https://forums.factorio.com/127720
Fixed clicking a station label in the train GUI would not open map at the expected train stop. https://forums.factorio.com/107757
Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. https://forums.factorio.com/127707
Fixed constant combinators were clamping total values from logistic sections when they should wrap around. https://forums.factorio.com/128129
Fixed copying from space platforms did not count and preview platform tiles. https://forums.factorio.com/124874
Fixed count of trains in group was not updating when adding other trains to group by copy settings. https://forums.factorio.com/122645
Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. https://forums.factorio.com/124071
Fixed crash that could occur when using the Metal graphics backend with texture streaming enabled.
Fixed crash that could randomly occur when using Metal graphics backend.
Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. https://forums.factorio.com/127590
Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. https://forums.factorio.com/127588
Fixed decider's output constant was not covered by parametrisation. https://forums.factorio.com/127695
Fixed deconstruction planner with tile filter would not mark for deconstruction hidden tiles matching filter if there is a non-matching tile marked for deconstruction covering them. https://forums.factorio.com/127727
Fixed display panel chart tags having different sprite layering than regular map tags. https://forums.factorio.com/127174
Fixed display panel not updating rendered text after parametrisation. https://forums.factorio.com/127694
Fixed edit interrupt GUI closing the wait conditions and choose station windows spuriously. https://forums.factorio.com/118361
Fixed expected resources were rounded down in some cases. https://forums.factorio.com/127787
Fixed fluid box compound was not respecting max pipeline extent value of the original fluid boxes. https://forums.factorio.com/128123
Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. https://forums.factorio.com/127215
Fixed generator equipment item tooltip ignoring fuel consumption efficiency. https://forums.factorio.com/127280
Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. https://forums.factorio.com/100956
Fixed importing upgrade planner string would not preserve fuel mappers. https://forums.factorio.com/127742
Fixed in some cases a locomotive could be fueled even if the train was already on the way but not yet moving. https://forums.factorio.com/123930
Fixed inconsistent display of rich text icons in tooltips. https://forums.factorio.com/125254
Fixed inserters would detach from valid pickup targets if they have no inventory. https://forums.factorio.com/127774
Fixed issue with merging fluid/recipe where there are more result products. https://forums.factorio.com/128120
Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. https://forums.factorio.com/127743
Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. https://forums.factorio.com/127748
Fixed labs with drain multiplier taking too long to drain final fraction of science packs. https://forums.factorio.com/128097
Fixed latency hiding when dragging remote remote view with the cursor while the server is running more slowly than clients. https://forums.factorio.com/122891
Fixed locomotive GUI formatting for trains with many fuel slots. https://forums.factorio.com/104682
Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. https://forums.factorio.com/126778
Fixed logistic group multiplier was not visible with long group names. https://forums.factorio.com/124233
Fixed manually changing upgrade target of entity was not covered by undo. https://forums.factorio.com/126895
Fixed missing achievement mentions for the new restrictions in map gen settings.
Fixed mods adding many planets would cause the map generator GUI to not layout nicely. https://forums.factorio.com/123043
Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. https://forums.factorio.com/127742
Fixed not being able to mute sound category by clicking its label. https://forums.factorio.com/127332
Fixed particles being updated twice when they moved to a new chunk. https://forums.factorio.com/127063
Fixed pinned achievement cards stretching when multiplayer infoboxes are present. https://forums.factorio.com/126269
Fixed platforms list not updating after platform was renamed. https://forums.factorio.com/127666
Fixed potential crash when drawing an entity in the GUI at scale 0. https://forums.factorio.com/127734
Fixed pretty print for LuaPlayer was showing wrong index. https://forums.factorio.com/127786
Fixed production score script error when encountering recipe products of type "research-progress". https://forums.factorio.com/125973
Fixed programmable speaker alert quality wasn't shown in the alert slot. https://forums.factorio.com/117363
Fixed programmable speaker alerts would not update to show on map when alert was active. https://forums.factorio.com/121470
Fixed rail variants can now be accessed with alt click in factoriopedia. https://forums.factorio.com/127867
Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. https://forums.factorio.com/123147
Fixed recipe tooltips not showing intermediate ingredients as craftable (orange) when those intermediate recipes create extra products. https://forums.factorio.com/105658
Fixed renaming all logistic points in a logistic group would delete the old group if the new group already existed. https://forums.factorio.com/127190
Fixed rich text chat tooltips not disappearing when opening the menu. https://forums.factorio.com/108191
Fixed rich text chat tooltips showing when hovering below the chat with chat messages with multiple lines.
Fixed rocket target GUI was showing platforms unsorted. https://forums.factorio.com/127668
Fixed schedule GUI station buttons not updating correctly. https://forums.factorio.com/116283
Fixed shotgun damage tooltip not showing parenthesis. https://forums.factorio.com/114190
Fixed some icons were not collected for galaxy of fame uploads. https://forums.factorio.com/125306
Fixed space platform schedule was not updating logical operator when changed by other players. https://forums.factorio.com/126828
Fixed that Bioflux and Yumako would heal vehicles. https://forums.factorio.com/126875
Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. https://forums.factorio.com/127251
Fixed that CustomGuiSlider did not respect the discrete slider value when changing the minimum and maximum values. https://forums.factorio.com/125815
Fixed that Factoriopedia would not fully respect the relative ordering between different object types. https://forums.factorio.com/127979
Fixed that LuaDefines::logistic_member_index was missing some values. https://forums.factorio.com/127259
Fixed that LuaSchedule::add_record() ignored created_by_interrupt. https://forums.factorio.com/128066
Fixed that a decal covered by a tile would still play its walking sound. https://forums.factorio.com/127536
Fixed that arriving platforms sent the wrong old state to on_space_platform_changed_state event. https://forums.factorio.com/128352
Fixed that blueprint parameter item which was named but not configured to be parametrised became parametrised after export/import through blueprint string. https://forums.factorio.com/121238
Fixed that blueprint parametrisation of combination of recipe + item didn't apply the recipe limitation based on crafting machine it appears in. https://forums.factorio.com/121013
Fixed that building trains would remove train ghosts on other rail elevations. https://forums.factorio.com/128025
Fixed that building underground belts and underground pipes would not show an error flying text. https://forums.factorio.com/121145
Fixed that building walls would remove unrelated ghosts in some cases. https://forums.factorio.com/121124
Fixed that canceling cliff deconstruction could break cliff deconstruction. https://forums.factorio.com/127640
Fixed that changing enemy expansion settings didn't update the enemy expansion map. https://forums.factorio.com/113349
Fixed that changing quality in some select-GUIs would reset the count. https://forums.factorio.com/123929
Fixed that changing the minimum value of a logistic request through moving the maximum slider did not work correctly. https://forums.factorio.com/124659
Fixed that changing the requested item in space platform hubs would only visually update the max amount. https://forums.factorio.com/122834
Fixed that choose elem button filters did not handle migrations at all. https://forums.factorio.com/127652
Fixed that combining negative logistic filters with positive ones did not work correctly. https://forums.factorio.com/127246
Fixed that confirming icon selection in the save game dialog name editing confirmed the save dialog instead of the icon selection. https://forums.factorio.com/122917
Fixed that creating a rich text tag by deleting a character would not move the text cursor from the middle of the tag. https://forums.factorio.com/102851
Fixed that deconstruction jobs didn't properly distribute tasks to closer robots. https://forums.factorio.com/116875
Fixed that deleting items through the map editor didn't clear request proxies. https://forums.factorio.com/127164
Fixed that drag building an underneathie would show a flying text whenever the cursor went over an obstacle.
Fixed that entity quality conditions when rendering blueprints would render behind the entity. https://forums.factorio.com/127724
Fixed that frozen rocket silos could block non-frozen silos from launching. https://forums.factorio.com/128006
Fixed that galaxy of fame wasn't available when player died after winning the game. https://forums.factorio.com/122394
Fixed that highlighting robots in the logistic networks GUI excluded requested robots. https://forums.factorio.com/126621
Fixed that indestructible entities on the space platform could consume asteroid damage before other entities on the same tile.
Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. https://forums.factorio.com/127583
Fixed that installing modules with an upgrade planner or manually via fast-transfer wouldn't work if modules or module requests already existed in the entity. https://forums.factorio.com/117838
Fixed that instant tooltips could block the game-over screen. https://forums.factorio.com/128122
Fixed that it was possible to rotate blueprint with thrusters. https://forums.factorio.com/125242
Fixed that it was possible to start another blueprint build while parametrisation was in progress. https://forums.factorio.com/120531
Fixed that linked belt fast-replace didn't change the direction. https://forums.factorio.com/121508
Fixed that locale pluralization did not work with SI-prefixed numbers.
Fixed that logistic section multipliers rounded differently in some places. https://forums.factorio.com/125226
Fixed that lower pollution absorption disabled some achievements (instead of the higher one).
Fixed that manually filed rocket silos wouldn't launch correctly when multiple platforms requested the same item. https://forums.factorio.com/128447
Fixed that manually placing a real entity on a ghost didn't set item requests properly. https://forums.factorio.com/127575
Fixed that modded miniature spidertrons could get stuck when something is built underneath their legs. https://forums.factorio.com/119004
Fixed that modifying logistic requests in groups on planets would reset import-from. https://forums.factorio.com/119455
Fixed that modifying the group schedule of trains would cause other trains in the group to switch to automatic mode. https://forums.factorio.com/128173
Fixed that module upgrade requests could get cut short depending on the module inventory size of the original entity. https://forums.factorio.com/119941
Fixed that module upgrades could not be cancelled with an upgrade planner. https://forums.factorio.com/122766
Fixed that module upgrades used the original entity's "allowed effects" restrictions instead of the upgrade target's. https://forums.factorio.com/119941
Fixed that module upgrades, installations, and removals via upgrade planner didn't work if the entity already had existing delivery or removal requests in another inventory.
Fixed that overbuilding train with parametrised blueprint didn't apply the parametrisation on the schedule of the existing train. https://forums.factorio.com/126136
Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
Fixed that pipette on resource entities would put the burner drill circuit signal in the cursor. https://forums.factorio.com/127988
Fixed that pipette while in the train fuel tab would put a ghost item in the cursor. https://forums.factorio.com/125090
Fixed that pipetting parameter in cheat mode generated parameter item.
Fixed that pressing alt while selecting blueprint contents confirmed the selection. https://forums.factorio.com/119511
Fixed that pushing fluid away into a double-buffered fluidbox would push fluid into the internal buffer instead of the segment. https://forums.factorio.com/127305
Fixed that quality tooltips showed the wrong value in crafting machines in modded cases. https://forums.factorio.com/125513
Fixed that reading orbital requests would generate negative signals in some cases. https://forums.factorio.com/121003
Fixed that rearranging infinity filters could cause buttons to edit the wrong filters. https://forums.factorio.com/128189
Fixed that recipe hover highlights didn't work correctly when driving vehicles. https://forums.factorio.com/124215
Fixed that recipe item order changes would cause items to be removed in some cases. https://forums.factorio.com/128105
Fixed that recipes using result_is_always_fresh would start spoiling at the tick crafting started instead of the tick crafting finished. https://forums.factorio.com/128341
Fixed that remote equipment removal couldn't be cancelled. https://forums.factorio.com/123069
Fixed that remote view could not interact with blueprint books in the character inventory. https://forums.factorio.com/117944
Fixed that remote view could not order removal of items from the assembling machine dump inventory. https://forums.factorio.com/126802
Fixed that robot upgrade jobs weren't evenly distributed. https://forums.factorio.com/125704
Fixed that searching in inventories did not search quality names. https://forums.factorio.com/127826
Fixed that selecting parameter when only the base value is possible to change (the blueprint contains the item in other than normal quality), the select list actually offered quality selection and discarded it, instead of not even offering the quality selection. https://forums.factorio.com/121844
Fixed that selecting rocket part during blueprint parametrisation created incompatibile station name. https://forums.factorio.com/121079
Fixed that self-recycling recipes were generated for parameters.
Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. https://forums.factorio.com/127733
Fixed that signal pipette did not work for fluids, and some other GUI elements. https://forums.factorio.com/120416
Fixed that smart belt dragging would not revive ghost underground belts at the end of a gap. https://forums.factorio.com/118408
Fixed that some tile types on Gleba were not absorbing spores.
Fixed that space platform name wasn't parametrisable by blueprint.
Fixed that space platform schedule wasn't properly affected by during blueprint parametrisation. https://forums.factorio.com/124305
Fixed that the achievements checks of map startup difficulty settings didn't check for pollution, expansion settings, starting area and trees.
Fixed that the build preview and rolling stock final position did not match in some cases. https://forums.factorio.com/126883
Fixed that the burner generator prototype type did not report its max consumption correctly. https://forums.factorio.com/127140
Fixed that the confirm hotkey did not confirm-resume when in the map editor. https://forums.factorio.com/122737
Fixed that the invalidation of the achievement "Keeping your hands clean" wasn't properly saved on a headless server. https://forums.factorio.com/118168
Fixed that the last-shown mod thumbnail would remain when the mod info pane was cleared. https://forums.factorio.com/126193
Fixed that the map editor extra-settings GUI did not work correctly for ghosts. https://forums.factorio.com/127809
Fixed that the map view train shortcut info was shown when zoomed in even though it didn't apply when zoomed in. https://forums.factorio.com/123075
Fixed that the missing-equipment message when copying spidertron equipment overlapped. https://forums.factorio.com/128306
Fixed that the mod manager update table styling would break when mods were updating. https://forums.factorio.com/117713
Fixed that the recipe productivity locale was in space age instead of core. https://forums.factorio.com/127938
Fixed that the space platform hub full alert didn't persist in some situations. https://forums.factorio.com/127058
Fixed that the train control hint window was showing in remote view of other surfaces. https://forums.factorio.com/118902
Fixed that trees on Gleba were taking damage from and absorbing spores. https://forums.factorio.com/123472
Fixed that trying to move the upper limit on double-slider GUI elements could sometimes change the lower limit even when nothing actually changed. https://forums.factorio.com/119015
Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. https://forums.factorio.com/127650
Fixed that undo when in the Map Editor and having instant-blueprint-building enabled didn't always work with elevated rails. https://forums.factorio.com/128280
Fixed that undoing a fast replace would not restore wires. https://forums.factorio.com/117356
Fixed that upgrading or manually fast-replacing any entity would clear any pending item delivery or removal requests. https://forums.factorio.com/122943
Fixed that when number parameter had formula but disabled, it still counted that value as not needed to be filled when deciding what parametrisation window to show. https://forums.factorio.com/122761


Changes


Added a confirm dialog informing about which achievements will be disabled with the current map settings when starting a new game.
All parameters can potentially generate the stack size, crafting time, rocket capacity and ingredient count as long as they are mapped to id which is a recipe.
Atomic bomb now blasts planet-appropriate holes into the terrain of the planet if the terrain is floating on a fluid: Ammoniacal ocean for Aquilo, Lava for Vulcanus. It also destroys space platform tiles.
Cargo landing pad does not draw inventory contents in alt mode.
Changed pipette to always select normal quality items when pipetting a tile. https://forums.factorio.com/126506
Changed the blueprint parametrisation logic related to quality. Before, whenever anything other than normal quality was used with parameters, the quality was always taken from the blueprint, and only the core id was parametrised. Now, this only happens when more than 1 quality with the same id is present instead.
Creating a rich text tag will move the text cursor to the end of the tag, not the beginning.
Decider combinator condition which contains parameter evaluated to nothing (non-existent ingredient) when building blueprint is deleted instead of kept empty. https://forums.factorio.com/118455
Improve relative vehicle driving with gamepad in multiplayer, especially when shooting.
Included priority and train limit of train stop into blueprint parametrisation.
Lowered volume of cargo wagon and beacon open/close GUI sounds. https://forums.factorio.com/127908
New achievement limitations won't affect saves started before the version 2.0.45.
Reduced volume and pitch of recycler loop and railgun turret shot sounds. https://forums.factorio.com/128024
Renamed controller vehicle driving modes from "relative" to "heading" and from "absolute" to "steering".
Some achievements are also disabled when Gleba enemies are set to be lower.
The "Tags" map overlay setting now also toggles display panel tags. https://forums.factorio.com/127174
When the blueprint is being parametrised and "Show all items in selection list" interface option is selected, all (even locked) recipes are presented. https://forums.factorio.com/122496
Changed rocket part recipe position in the signal selection to be next to the rocket silo instead of intermediates.


Graphics


Added Metal graphics backend for Apple devices.
Added graphics for frozen stone path.
Added new particle effects for mining or destroying Gleba plants and fungi.
Added new recipe icons for molten metals from ore and reworked existing icons related to molten metals and lava. https://forums.factorio.com/118474
Added some new Gleba decorative variants for Nerve roots.
Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. https://forums.factorio.com/125880
Changed the north edge of all pipe graphics to include an arch to prevent tiling issues in specific cases.
Improved visibility and looks of Fulgora cliffs.
Improved water/land visibility on Gleba by masking decals over water, changing terrain and water colors, and adding a water edge foam effect.


Gui


Added equipment grid button to locomotive GUI and removed the popup window. https://forums.factorio.com/119335


Minor Features


Added "planets" and "character" tags to the mod portal explore pane.
Added Space Age expansion filter to the mod portal explore pane.
Added filter support to burner fuel inventories.
Added heading car driving option for keyboard input method. Pressing in a direction will make vehicles automatically turn and accelerate to that side of the screen.
Added support for volume and speed activity matching for persistent working sounds.
Cars and tanks will automatically snap to one of the 8 major directions if within a few degrees.
Equipment grid GUIs have improved click-and-drag support. In addition to installing equipment, you can now click and drag to pick up, transfer, and fast-replace equipment.
Items manually inserted or removed from space platform dump inventory will always reset drop cooldown to two seconds. This should make manual interactions more responsive and intuitive. https://forums.factorio.com/127709
Mod portal search results and mod info will show whether they require the Space Age expansion.
Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).
The swap-players command can now handle basic remote view and players in space platform hubs.


Modding


Added AirbornePollutantPrototype::damages_trees.
Added CarPrototype::rotation_snap_angle
Added FusionReactorPrototype::target_temperature.
Added MiningDrillPrototype::uses_force_mining_productivity_bonus.
Added PumpPrototype::flow_scaling.
Added RocketSiloPrototype::can_launch_without_landing_pads.
Added collision-layer out_of_map for out-of-map tiles.
Decals now support draw_as_light and draw_as_glow.
Fluid boxes with diagonal connections now throw a prototype error.
Instead of "enemy-bases" autoplace control being hardcoded to be the one to affect achievements, achievements are now affected by any autoplace controls with the new property related_to_fight_achievements.
Decals can now be masked by water if their layer is above UtilityConstants::capture_water_mask_at_layer, the tile effect has a lightmap_alpha of less than 1, and the decal has opacity_over_water less than 1. This is currently requires Space Age as the effect is not supported on Switch.


Scripting


Added LuaControl::close_factoriopedia_gui().
Added LuaControl::open_factoriopedia_gui(...).
Added LuaEntity::base_damage_modifiers and bonus_damage_modifiers read/write.
Added LuaEntity::item_request_proxy read as the recommended way to check for the presence of one.
Added LuaPlayer::zoom_limits
Added LuaTransportLine::total_segment_length.
Added base_damage_modifiers and bonus_damage_modifiers when creating projectile types through LuaSurface::create_entity().
Added label, preview_distance and always_visible fields to LuaPlayer::add_pin.
Added optional amount to LuaItemStack::transfer_stack().
Added support for fusion reactors to LuaEntityPrototype::target_temperature.
Made LuaPlayer::zoom readable
The remote view controller now supports enabling and disabling flashlight.

The full changelog is too long and Steam won't let us post it, so please check our forums or in-game for details.