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izigame.me

cover-Factorio

Monday, March 31, 2025 1:20:14 PM

Version 2.0.43 released as stable


Minor Features


Added support for volume and speed activity matching for persistent working sounds.
The swap-players command can now handle basic remote view and players in space platform hubs.


Graphics


Changed items to stop drawing health and spoilage bars when the player is zoomed too far out. more


Balancing


Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.
Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.


Bugfixes


Fixed a desync related to demolishers. more
Fixed total raw item icons clipping out of the recipe tooltip. more
Fixed unlimited building reach when train GUI was open from character view. more
Fixed vehicles with portable roboports not being able to insert/remove equipment from themselves. more
Fixed a potential stutter when stopping a variable music track. more
Fixed variable music track intermezzo not being played correctly for subsequent tracks.
Fixed the collision and selection boxes for many of the Gleba tree/fungi.
Fixed a performance issue with lightning on explored planets. more
Fixed tile auto-filling logic would sometimes ignore listed entities' (e.g. Asteroid collector's) buildability rules. more
Fixed that picking rocket parts signal by pipette picked the item version of the signal, which wasn't compatible with the recipe version of the signal.
Fixed that inserters could get stuck inserting items if the item spoiled into one of the crafting machines current recipe ingredients. more
Fixed ghost (non-superforced) rotated fast replace of some fast replaceable entities that have rotation constrains after placement. more
Fixed cutting both tile ghosts and non-(tile ghost) entities would remove the tile ghosts, despite not include them in resulting BP. more
Fixed that remote equipment removal couldn't be cancelled. more
Fixed that Ctrl+Click on empty equipment grid slot in remote view behaved unexpectedly. more
Fixed production score script error when encountering recipe products of type "research-progress". more
Fixed that trees on Gleba were taking damage from and absorbing spores. more
Fixed that some tile types on Gleba were not absorbing spores.
Fixed that the train control hint window was showing in remote view of other surfaces. more
Fixed that undoing a fast replace would not restore wires. more
Fixed a crash with rocket flying sound after a failed audio device switch.
Fixed that it was possible to rotate blueprint with thrusters. more
Fixed custom minimap widget would not restore zoom after save-load, would ignore zoom given during creation and would change zoom incorrectly when writing to zoom. more
Fixed that canceling cliff deconstruction could break cliff deconstruction. more
Fixed that manually placing a real entity on a ghost didn't set item requests properly. more
Fixed a crash when drawing combinator with activity_led_sprites missing. more
Fixed rocket target GUI was showing platforms unsorted. more
Fixed platforms list not updating after platform was renamed. more
Fixed crash related to boilers when configured to output fluid with lower temperature than default temperature of output fluid. more
Fixed recipe raw for some gleba recipes would use some unexpected recipes to obtain spoilage. more
Fixed decider's output constant was not covered by parametrisation. more
Fixed display panel not updating rendered text after parametrisation. more
Fixed consistency issue related to importing blueprint strings where assembler is given a recipe it cannot craft. more
Fixed a crash when script tries to set deconstruction planner's entity filter to contain only quality condition. more
Fixed a crash on saving when blueprint was made out of a train that contains a non temporary rail target. more
Fixed util.rotate_position was working incorrectly. more
Fixed changing deconstruction planner entity and tile filters by script would not replace all filters. more
Fixed unit groups getting stuck while following a path, causing the units in the group to give up on their goal. more
Changed asteroid spawning to be consistent regardless of what other game things are happening. more
Fixed locomotive stop trigger being triggered repeatedly when hitting a disabled gate. more
Fixed a crash when trying to open the logistics GUI while dead. more
Fixed that galaxy of fame wasn't available when player died after winning the game. more
Fixed that changing enemy expansion settings didn't update the enemy expansion map. more
Fixed that choose elem button filters did not handle migrations at all. more
Fixed that turrets could get stuck shooting at the wrong location when target-leading fast targets. more
Fixed that entity quality conditions when rendering blueprints would render behind the entity. more
Fixed importing upgrade planner string would not preserve fuel mappers. more
Fixed potential crash when drawing an entity in the GUI at scale 0. more
Fixed module slots configured in upgrade planner would not preserve positions when exported to a string. more
Fixed various issues related to upgrade planner and Lua API. more
Fixed programmable speaker alert quality wasn't shown in the alert slot. more
Fixed it was not possible to use more than 6 recipe ingredients in blueprint parametrisation formulas. more
Fixed it was not possible to configure infinity cargo wagon infinity filters in some cases. more
Fixed that setting fluids on a FluidBox via Lua would give fluids to ghost entities, which would cause a consistency check failure. more
Fixed space platform schedule was not updating logical operator when changed by other players. more
Fixed manually changing upgrade target of entity was not covered by undo. more
Fixed freeplay description was changing to space age freeplay even if space-age mod was not enabled. more
Fixed some icons were not collected for galaxy of fame uploads. more


Modding


Added AirbornePollutantPrototype::damages_trees.