logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Factorio

Friday, March 21, 2025 6:16:05 PM

Version 2.0.42 released as stable


Minor Features


Added additional information to Landing pad, Platform Hub and Cargo bay in factoriopedia. more


Graphics


Added more variations to small explosion to improve the visuals when many small entities explode at the same time (happens a lot when a space platform is hit by a larger asteroid).


Bugfixes


Fixed equipment grid ghost interaction for entities that move in some cases. more
Fixed a crash when named logistic sections are removed when entities are removed due to mod removal. more
Fixed that finite infinite levels would show wrong in the technology GUI in some cases. more
Fixed that display panel text wasn't parametrisable by blueprint parametrisation. more
Fixed that switching to remote view while shooting would keep shooting. more
Fixed consistency issue related to downgrading blueprints that contain assemblers that when downgraded can no longer craft the recipe. more
Fixed trains station tutorial would crash when adding a schedule record. more
Fixed that space platform hubs would not auto-trash items correctly. more
Fixed a crash when asteroid collector tried to mine an unminable asteroid chunk.
Fixed migrating logistic containers into storage chest could leave them inconsistent. more
Fixed that fusion generators were highly sensitive to entity update order. more
Fixed that rockets might not launch if there were manual filled rockets and multiple platforms wanting the same items with at least 1 being full. more
Fixed a crash related to drag building ghost belts and script reviving entities. more
Fixed a crash when upgrade-reviving ghost entities that have gui open. more
Fixed a proxy container attached to mining drill module inventory would not wake up inserters when modules are inserted or removed. more
Fixed display panel text was not showing up on screenshots. more
Fixed selector combinator gui was showing input value in the output count signal slot. more
Fixed following robots lifetime modifier was not working with fractions. more
Fixed demolishers were unable to destroy open gates. more
Fixed spoil to trigger was not spawning correct amount of entities.
Agricultural Tower soil fertility visualisations now renders "growable with different soil" even when acceptable tile is covered by deconstructible tile more
When placing growable tile, Agricultural tower growing spot is highlighted even in a case where tile is placeable as replacement of non-growable tile (e.g. overgrowth soil on landfilled apt wetland tile)
Fixed a crash and some other zoom-related problems if the window size is exceptionally large. more
Fixed items on splitters were changing sides when rotating. more
Fixed decider combinator gui conditions highlighting. more
Fixed blueprints being able to rotate entites that are not rotatable based on their prototypes more
Fixed that blueprint building parametrisation gui didn't accept unit postfixes and formulas. more
Fixed that blueprint parametrisation number value edit didn't accept unit postfixes and formulas.
Fixed wire distance checks when entity uses rotated selection boxes. more
Fixed deconstruction planner with quality entities selected would not show quality on the icon. more
Fixed modded technologies with finite amount of levels could fail to show levels info. more
Fixed that blueprint parametrisation was able to change number in a storage chest filter. more
Added more context to blueprint parameters in trains. more
Fixed changing space platform hub's inventory bar was not waking up input inserters. more
Fixed pipe connection sprites of some machines not working together with storage tanks and pumps. more
Fixed tooltip for recipe parameters to not show "made in". more
Fixed lamps with color set by control behavior would not use color for one tick after loading a save. more
Fixed cutscenes would reset player zoom level when finishing. more
Fixed some tooltip lines would clip outside the tooltip frame. more
Fixed that the character would keep mining when entering remote view. more


Modding


Changed working_visualisations to enforce that the provided array is contiguous.
Added FluidBoxPrototype::volume_reservation_fraction.
Added ExplosionPrototype::delay and ExplosionPrototype::delay_deviation for adding an artificial delay to an explosion effect.
Added ExplosionPrototype::explosion_effect which triggers after the delay has passed instead of when the explosion entity is created as with EntityPrototype::created_effect.
Added TechnologyPrototype::show_levels_info.


Scripting


LuaEntity::infinity_inventory_filters and remove_unfiltered_items now support infinity-cargo-wagon.
LuaControl::walking_state now reads and writes spider-vehicle walking state if the player is driving one.
Added LuaEntity::cargo_pod_origin which stores which station entity the pod departed from. (Migrated existing pods from before this version do NOT retroactively gain this information)
Added 'spoil-result' and 'plant-result' filter to ItemPrototypeFilters.