Version 2.0.14 released as stable
Changes
Changed self-recycling recipe statistics to be ignored in production graph.
Changed sprites with scale between 0.5 and 1 (exclusive) to apply downscaling to low resolution (affects base game biter sprites).
Changed cargo landing pad mining time to 1.
Moved the mods GUI search to be with the content it is searching.
Added linear interpolation method (used by default now) for audio resampling when playback speed is changed. more
Added an option to disable animated ghosts to aid performance on integrated GPUs. more
Added a confirmation box when deleting space platforms.
Bugfixes
Fixed that having multiple key bindings could cause some keys to get stuck. more
Fixed that it wasn't possible to parametrised item filter to any quality. more
Fixed a crash when killing segmented units attached to a segmented controller. more
Fixed that tank logistic trash slots did not work correctly when using roboports in the tank. more
Fixed that shortcuts marked as not toggleable still allowed being toggled. more
Fixed that lua shortcuts ignored unavailable_until_unlocked. more
Fixed that teleporting certain entities would delete their fluid contents. more
Fixed that the reactor GUI temperature would flicker when the temperature was < 100 degrees. more
Fixed that some errors related to prototypes would report coming from the wrong prototype. more
Fixed that copying spider vehicle settings between spiders of different quality did not work correctly. more
Fixed that pumps would pull fluid from internal machine buffers instead of the connected fluid segment. more
Fixed that mods were able to create item stacks without quality which crashed the game. more
Fixed rocket silo requesting more items even if another rocket wasn't ready yet. more
Fixed incorrect lightning protection visualisation in some cases where shorter range attractor is close to longer ranged one more
Fixed vehicle sounds not playing in some menu simulations. more
Fixed a crash when reading repair state of a character not assigned to a player. more
Fixed asteroid collector navigation not generating in time when a straight platform edge is aligned with chunk border, which caused a crash. more
Fixed consistency issue when removing a turret that was connected to logistic network. more
Fixed a crash when prototype data changes and roboports are requesting specific robots. more
Fixed combinators could get stuck after cancelling deconstruction order. more
Fixed a crash when fast-replacing not-a-heat-interface entity with a heat interface. more
Fixed a crash when trying to recycle blueprint books with contents. more
Fixed being able to enter a frozen rocket.
Fixed flames not updating on a frozen or deconstructed rocket silo.
Fixed a crash when viewing players in the players GUI when they disconnect from the server.
Fixed a crash when copy-pasting settings from an assembling machine to a logistic chest that did not support requests. more
Fixed that the space map GUI would not show until you had visited at least 1 other planet. more
Fixed loader energy source buffer size computation. more
Fixed that tesla turret and tesla gun chain lightning sometimes arced to friendly entities. more
Fixed that character_mining_speed_modifier was not handled in latency state.
Fixed factoriopedia for space connections would highlight wrong graph series when hovering over slots of spawned asteroids. more
Fixed pinning other players did not work correctly. more
Fixed demolishers getting disturbed by vehicles and other non-building entities. more
Fixed "Get off my lawn" achievement not being awarded when building close to a demolisher. more
Fixed a crash when copy-pasting from cars with equipment grids to ghost-cars without equipment grids. more
Fixed a crash when showing logistic request tooltip immediately after joining a multiplayer game. more
Reverted a fix for train interrupts not being checked when passing a station without conditions (https://forums.factorio.com/117530) because it crashed the game. more
Modding
Combined four ghost tint definitions in UtilityConstants into UtilityConstants::ghost_shader_tint and added UtilityConstants::ghost_shaderless_tint.
Added LoaderPrototype::per_lane_filters.
Scripting
Added LuaEntity::loader_filter_mode (read/write).