Version 2.0.11 released as stable
Features
Asteroid collector filters can be modified by blueprint parametrisation.
Programmable speaker can be modified by blueprint parametrisation.
When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes
Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations
Improved performance of technology GUI when viewing only essential technologies. more
Bugfixes
Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. more
Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. more
Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
Fixed that the map editor couldn't change the spawn point of a force after it was set. more
Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. more
Fixed incorrect pump speed reporting when pumping into a fluid wagon. more
Fixed that pumps could not pump into a fluid wagon at full speed. more
Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. more
Fixed a performance issue with ghost building. more
Fixed achievement nucear-power to require building nuclear reactor. more
Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. more
Fixed that players in remote view were unable to open menu when the game was paused. more
Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
Fixed position of car driven by local player would be delayed on minimap in multiplayer.
Fixed a crash related to rocket silos when adding and removing mods. more
Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
Fixed a crash when reading cursor record of a character not assigned to a player. more
Fixed that building with modded items did not work correctly in all cases. more
Fixed a crash when merging forces related to chart tags. more
Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings more
Fixed a crash when setting roboport requests to a negative value. more
Fixed RecipePrototype::maximum_productivity was allowed to be negative. more
Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. more
Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. more
Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. more
Fixed modules technology icon when quality mod is disabled. more
Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. more
Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. more
Fixed use-item-groups had no effects. more
Fixed a crash when trying to render a surface which doesn't exist in a simulation. more
Fixed crashes caused by calling missing library symbols on older macOS versions. more
Modding
Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.
Scripting
Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
Added removal_plan parameter to LuaSurface::create_entity for item request proxies.