Version 2.0.10 released as stable
Features
Galaxy of fame. Offered when the game is finished. more
Changes
Non-blocking saving setting is no longer synced over the Steam cloud.
Minor Features
Added flying text for more cases of unsuccessful resource mining.
Bugfixes
Fixed that blueprint book tooltips did not look correct when in the quickbar. more
Fixed that movement speed bonus equipment would show garbage values when low on energy. more
Fixed that some fluid-only recipes would allow quality modules. more
Fixed that the "kill with artillery" achievement did not work with artillery wagons. more
Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more
Fixed that continue host menu option didn't respect the port from the config. more
From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. more
Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. more
Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. more
Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. more
Fixed that the debug settings GUI could get stuck behind the normal game logic. more
Fixed that the elem_tooltip type of "signal" did not work correctly. more
Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. more
Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. more
Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. more
Fixed arithmetic combinator's first constant would not be proposed as parameter. more
Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. more
Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. more
Fixed turbo underground belts simulation in factoriopedia. more
Fixed a crash when a segmented unit entity causes the entire segmented unit to die. more
Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. more
Fixed fluid conditions not showing fluid amounts. more
Fixed using a custom surface in PvP was preventing Space Age progression. more
Fixed a crash when switching preferred audio output device while a variable music track is playing. more
Fixed train stop GUI being too wide at some smaller resolutions. more
Fixed driven car being drawn on all surfaces in latency. more
Fixed dying enemy would not randomize direction of its dying animation.
Fixed that failed achievement wasn't gettable again without restarting the game. more
Fixed a crash when defining planet prototypes that don't contain any resources. more
Fixed logistic section active state was not preserved in a blueprint string. more
Fixed a crash when showing some modded GUI tables. more
Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
Fixed pumpjacks with low yield would show 0 output rate in the tooltip. more
Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. more
Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. more
Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. more
Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. more