V2.0 b292 EXP Update
Hello Survivors!We have another EXP patch for you guys.Have a wonderful day!Here what changed since b289:Added Biome zombies move at blood moon speeds during damaging stormsCommand to complete challengesPlayer shelter check looks diagonally up for openingsRWG spawnWildernessPrefab overflows TileSize warningServer browser filters for Biome Progression and Storm Frequency settingsTool tip for the "Filter small POIs" toggle in the Teleport to POIs menuChanged Added a few more POIs missing from Navezgane map Grace does a lot more block damage Improved loot quality in mine_01 based on feedback Increased snow terrain health Lowered the chance of general zombie loot bag drops from 5% to 4% Minor adjustments to some Burnt Zombie VO attacks and added some new variations Reduced biome time requirement for biome challenges by 5 minutes Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed Removed canHaveCosmetic tag from all armor sets Reworked Stealth Boots Mod to show stats and update stats on boots when installed Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots Updated Sleeper Spawn material SFX and audio source Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits Updated perk localization to reflect recent balancing changes for non-english languages Vehicles are now placed as unlocked Fixed Adjusted face assignment and closed gap in brick_half_destroyed06 Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole Biome Skulls are not being colored properly CRT TV audio loop continues to play while game is paused Electrocutioner perk extended shock durations not working with Intellect Mastery level 5 Entering a vehicle with ranged items in hand as a passenger disables post processing for other players Error spam while updating windows 'crafting' on loading when repairing Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less Incorrect rotation on Navezgane map POI Incorrect terrain type in Navezgane residential tiles Insect Swarms were moving faster when their target was on vehicle Missing infestation loot chest in mine_01 Not all biomes were inside the biomes node in biomes.xml Players could move into tight areas and not be sheltered from storms RWG wilderness mod prefabs in 137 to 149 size range caused generation errors RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile Rally Marker Ambient Loop Stretched UV's on concrete_half_destroyed06 Supply crate interact text shows unlocalized name Terrain and POI position bugs on Navezgane map Treasure map quest lock only works for the first map used Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergit’n Elixir