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cover-Ara: History Untold

Wednesday, March 12, 2025 6:29:54 PM

v1.3 - The Diplomacy Update (Official Patch Notes)


Welcome to the Ara: History Untold Diplomacy update!

Along with balance changes, bug fixes, and quality of life updates, this release adds many new options for Diplomatic interactions with other nations to advance your agenda - as well as Nuclear Weapons!
New Diplomacy Features!

Bribe: Offer another player a gift of resources in exchange for them declaring war on a target Nation.
Demand Tribute: Does another Nation have something you want? Through Demand Tribute, you can now demand a gift of specific items from other Players.
Military Aid: Send allies and enemies of your enemies support by giving them Units from your Reserves.
Advisor Insights: Gain insight into another Nation's sentiments towards you or even get some information on their current plans regarding your nation through Advisor Insights available on the Diplomatic Screen with any Nation.
Diplomatic History: See how events throughout the game have shaped your Relationship with another Nation with the History log now available on the Diplomatic Screen with any Nation.
Aggressive Negotiations: Unlock technologies in Act 3 to build nuclear weapons delivered via Intercontinental Ballistic Missiles (ICBMs) as well as anti-missile defenses to protect your interests.

Additional Details
Balance Changes

The Resolute Scripture religion strength buff no longer affects non-player religions in majority cities
Devout Discourse religious verse no longer applies to non-religious units
Impulsive trait reduction to established relationships has been changed from 100 to 10

Game Mechanics

Beginning the game in Act 2 or 3 now correctly populates evens
“Of Gods and Soldiers” event now clearly indicates which City is affected by buffs or debuffs
“Hearts and Minds” event rewards have been updated to be more distinct
The Smithsonian Institution Act Goal will only occur in Act 3 when the triumph is available
A warning notification now appears when attempting to claim a region already being claimed
Difficulty level no longer alters City base Quality of Life stats

Buildings and Infrastructure

Balanced the Supplies available for Dwellings and improved the consistency of their upgrades
Updated the second Expert’s buff for the Industrial Fishing Farm
Updated the buffs for the Angkor Wat Triumph
Refineries, Library, and Print Shop have had their domains updated to be more accurate to how they are used
Angkor Wat buff tooltip has been fixed to show that it buffs all shrines, regardless of City
The Hotel and Pub have had their buffs limited to the intended scope and no longer apply to neighboring improvements
Stable now accurately buffs harvest production of animal resources
Upgrading Irrigated Farms to Industrial Farms no longer costs more than building one from scratch
Mines can now be constructed before the Atomic Age after researching Bureaucracy
The Amphitheater of El Jem can be constructed in the Early Middle Ages without War Chariots
The Smithsonian Institution is no longer deprecated by Industrialization before being unlocked
SAM Battery cost has been updated to better align with the production costs of Mobile SAM units
Sacred Timple and City Temple have received unique icons
Watchtowers, Castles, and SAM Batteries have had their categorization updated in the National Economy Screen

Units and Combat

Non-scout land units may be set to auto-explore but cannot claim Caches. This includes naval units as well.
Oracle units now auto-explore both land and sea.
While Fortified, Units capable of Indirect Fire will now automatically attack enemy Forces entering their range, but will not automatically fire on non-hostile tribes
Damage taken during while in ‘Hunt Predator’ behavior has been updated based on the strength of the Force performing the hunt.
Naval unit upgrade lines are now complete across all eras
Units consistently maintain their movement over passable land
Intercepting aircraft remain in the same region as the target forces
Catapults and Swordsmen remain available after unlocking Bureaucracy
Dragoons are now able to be created in the Machine Age
Elephant Ballistae are now listed as a range unit and can Bombard
Muster progress accurately shows the remaining time required

UI Changes

Regions can be renamed
Save game difficulty is shown on the Save Game menu
Added options for Act culling: None, AI Only, and All
Improvements can be filtered on the National Economy screen using Tags
“Viscount” is no longer listed as the “Default” difficulty. The tooltip for “Prince” has been updated to show it is now the default difficulty
Pause has been renamed to Time-out and Suspend is renamed to Pause which better represent the effect of each action
Using arrow keys to navigate the Resources tab in the Encarta no longer shows pages out of order
Names of undiscovered seas are now hidden under the Fog of War
Selected Preset Map in Multiplayer Lobbies is now visible to all players
Notifications no longer appear for relationship changes of unencountered nations
Modding
Improved subscription flow to prevent attempts to subscribe to mods without being logged in first
Quality of life updates to Mod.io interface

Leader Changes

Alexander the Great’s leader trait now correctly prevents Pikeman and Lancers from being countered
Removed the buff to Soap provided by Howard Florey’s ‘Medical Genius’ Leader Trait
Harriet Tubman’s “Friend of the Oppressed” Leader Trait no longer references non-existent upgrades to Schools

Diplomacy

Cancelling a Slander action will now refund the correct amount of Prestige
Added ‘Turns remaining’ to items received through Diplomacy, in Diplomatic Relations panel
Peace Treaty proposals function correctly without displaying incorrect tool-tip messages about relationships

Economy and Trade

Biscuits remain accessible in Act 3
Updated the Rope’s third Accelerator to apply a meaningful Production bonus
Production boosts and wealth costs for Sneakers ingredient slots have been updated to be more consistent

Technology

Unlocking Mints is now required through Coinage before unlocking Coins
Tooltip for Fermenting accurately describes its Food benefits

AI

AI more consistently choose beneficial Government Policies
AI are more aggressive to hostile Tribes
AI now starts more neutral and are less aggressive in Gift Giving
AI are more likely to repair important Improvements while at War
AI Nations no longer gift Reserve Units, but use the new Military Aid feature
AI are less likely to raze a city with a Great Hearth
AI are more likely to upgrade Dwellings and Residences

Miscellaneous Changes/Fixes

Many Encarta articles and descriptions have received updates to their text to better match their in-game mechanics
Fixed issues with stuttering when panning
Utilizing the Time-out button no longer causes stalls during the “Actions Submitted, Waiting for Next Turn” phase
Various missing or incorrect strings for display and screen narrator support, including updates for leader text and Encarta entries, have been corrected.
Additional fixes/improvements/tweaks to text in all localized languages

Localization

The Summary within the City Population UI no longer overlaps with the Leader Portrait when using Swedish.
The Cancel Build Icon in Czech displays properly with a Text Scale of 125%.
The Cancel Build Icon in Finnish now appears without overlapping.
The Cancel Build UI and Icon in Dutch are properly aligned.
Text in the Trade Agreement Screen is fully visible in Malay.
Loading screen tips are displayed correctly in all languages when text scaling is set to 125%.
The Vietnamese font now includes the missing Unicode character 1ef7 (ỷ).