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cover-7 Days to Die

Wednesday, February 12, 2025 6:03:32 PM

V1.3 Stable






Hello, Survivors.
Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!
Here's the changelog to leave on your loved one's pillow.
V1.3 b9 Changelog:
Added

Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
Gore to fat Hawaiian


Changed

Limit RWG Preview Quality to High on console devices
Show readable error when trying to add duplicate entity class names
Improved lots of dismemberment pieces
Optimized bag and inventory updates for remote players


Fixed

NRE when starting game with EOS disabled
Button localizations on PlayerList/BlockedPlayers were the wrong way around
Mod event PlayerSpawnedInWorld not called for listen server host player
PS5 crash when exiting game
Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
Some level design tools cannot be unchecked
PS5 game can hang during startup
Unable to clear school_03 "Grover High" plus large combat performance improvements
XUi: Reloading main menu causes exception
Adjusted issues with some dismemberment pieces
Lit molotov illuminating way too much area
Error with filtered language when Trader Rekt announces closing soon
Laser dot visibility issues in MP
Laser dot position when reloading