V1.1 b14 EXP'ye
Hello Survivors!
Here's the b5-b14 changelog:
Added
Player stealth meter is green when no alert entities are near you otherwise it turns yellow
Stealth is less affected by player movement and ramps up over time
countrytown_business_15
remnant_downtown_filler_24
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remnant_downtown_filler_27
remnant_downtown_filler_28
Controller support for the 3D map preview on the RWG window
(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons
New explosion particles for Propane Tanks, Barrels and Vehicles
New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
Support for SoundPickup and SoundPlace for blocks
Blood splatter to zombie bear and dire wolf
Prefab Editor "Rnd decorate Sel." also sets random rotations
Enable All and Disable All for Extras through the Twitch Options menu
Changed
Increased bear and dire wolf sight and hearing
Increased Assassin and Rogue outfit sneak effectiveness
Reduced distance from and radius that AI picks to investigate near the target
Balanced stealth world and block ambient light
Balanced stealth effectiveness for all combinations of perks, armor and light levels
Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
Balanced player stealth enemy search duration reduction from perks and armor
AI alert timer starts after investigation ends and with some random variation
Updated descriptions of Salvage Operations to prevent confusion of harvest speed
Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
Removed Q6 items from airdrops and infested loot
Added storeHardware theme tag to remnant_business_04
Sleeper, pathing and art improvements to army_camp_07 based on player feedback
Added audio trigger and additional pathing improvements to army_camp_07
Increased price of #mind_wipe and #newbie
#newbie is now an Extra.
Break Claim triggered cooldown from 20 to 30 seconds.
Updated organic destroy effect
Updated explosions particles for land mines
Added flag to turn off barrel on fall
Updated icon for yucca fruit to better represent the in-game models
Updated icon for Knuckle Wraps to better represent the in-game models
Knuckle Wraps now use cloth for crafting, repairing, and scrapping
Updated Knuckle Wrap description references from leather to cloth
Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
Reduced the amount of duct tape needed to craft Robotic Drones
Updated landmines with repair properties for the Infiltrator perk
Adjusted glowy eye on zombie bear and dire wolf
Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
Set mipmap streaming on for entity textures that had the setting missing
Burnt Zombie FX Processing
Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
Updated persistent electricity effect when dismembering electrocuted zombie
Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
Increased the harvest count of Augers and Chainsaws by 20%
Downtown_filler_plaza_03 replaced fountain with new design
Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
Updated localization for T3 and T4 electrician crafting skill sections
Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
Adjusted colliders on commercial blind shapes
Updated localization to support new entries
Fixed
Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions.
Xbox crash if game suspended while initial loading shows "Loading particles"
Xbox crash during save operations
CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
Skyscraper_02 projector screen SI issue
Reading a Treasure Map automatically activates it overriding active quests
Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
House_old_modular_05 texture issues
XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
Remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
Player doors within 10m of trader unlock/lock on open/close
Can't set forge to craft max quantity with Advanced Engineering perk
Gas_station_08, missing paint
House_old_ranch_13, removed unused sleepers
Gas_station_08, unpainted surfaces, block with missing trim
Store_clothing_01, removed clothes rack
Cave_02, SI issue
Roadside_park_01 could use helper trees
Office_03 mismatched textures
House_old_modular_05 texture issues
Clipping tree in roadside_park_01
Linux GUI error after hitting ESC
Steam deck settings apply glyph does not display properly
Can't craft more than 1 tool or handheld item at a time
Inventory item place sound not always playing
Steel fridge and beverage freezer ambient loops are incorrect or missing
Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
No challenge progress getting honey from POI stumps
AttachParticleEffectToEntity issue when SDCS characters are set on fire
Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
Air drop settings tab discrepancy
Server Browser List daily quest limit setting missing proper value localization
News page has no entries in offline mode
Lot_vacant_04 floating zombie in front of car
House_modern_23 mismatched paint and other misc issues
Zombies can get stuck between double pole blocks
Setting linear velocity of a kinematic body is not supported warnings for out of world checks
Prevented controller aim assist from targeting drones
Store_hardware_03, terrain density issue
Only Usable Type for Twitch Actions were being bypassed by the extension.
Chunks can stop generating after exploring for a while
Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
Two wheeled vehicles without a driver can slowly slide on their sides for a long time
Missing barbed wire and texture issue in installation_red_mesa
Trader Rekt missing fence post
Bungalow_12 missing textures
House_modern_05 texture issues
Cave_01 underground air gap in terrain
Bowling_alley_01 SI issue
Rural_drive_in_01 terrain density issue
Warehouse_08 terrain density issue
Block mines to not explode when repairing
Server Browser List some settings missing proper display values
RWG Preview Mesh Memory Leak
RWG Terrain Preview Material / Texture Leak
Shared quests with the same location are not tracking properly
Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
Texture streaming goes over budget after some time on Xbox S
Host sometimes hear idle zombie noises from client
Missing localization for reporting player text
NRE related to DebugGameStats
Molotovs are ignoring Player Killing setting randomly
Activating item_modifers has no audio indicator
Animals seeing players used an inaccurate distance
Stealth ambient light value was too dark compared to what was rendered
AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
Updated value on Grandpas Awesome Sauce
Zombie alt texture dismemberment issues
Logic issues related healing limbs with Physician 3 perk
Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
Updated logic to prevent premature limb healing when sprains turn into breaks
Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories