Updates & Bug Fixes - Jan 09, 2024
We're kicking off 2024 with a lucky number 13 – it's our thirteenth patch notes!
And boy howdy, this one's a doozy. Yeah, this is how I talk now. This is the 2024 me. I use words like "doozy". Don't make fun of me, it's patch time:
UPDATES
Fluffybutt. Big Steppy. Sir Lampsalot. These are all excellent suggestions for what you can call your favourite Spirits, because you can now RENAME THEM. YEAH
Also, you can use arrow keys to navigate in the Spirit renaming dialogue
Spirit resources in the barn are now "magnetic" and you can pick them up just by moving near them. That's right! Spirit Poop will now fly towards you! You're welcome
Active potions are now displayed above the stamina bar, like how some students keep all their empty beer cans lined up at the top of their kitchen cabinets
The big map in the main menu is bigger than before
Shiny Spirits will not spawn until you unlock Beginner Spiritmaster in the skill tree (unless you use a Holo potion)
The Spirit Research screen now fits four Spirit cards
Using a Study Talisman to add a card to your Spirit's deck now has a "skip" option, just in case you change your mind
After using a Talisman, you now return to the Spirit interaction menu
We hired a new guy to hold the camera, and he's much better at his job, so now the camera movement is improved (and should jiggle less when you stop moving)
BUG FIXES
Fixed a bug that was causing the tavern to run out of Coffee and other items (the bug was Ossono forgetting to refill the coffee)
Fixed a soft lock that happened if you saved the game while standing next to the trophy case
Fixed a bug where Pressing Y+X at the same time on gamepad (or inventory+sort keys) can sometimes clear all items from the inventory rows 2-4.
Apparently no one was getting XP for opening chests in mines and dungeons!!!! We fixed it, and everyone should be getting retrospective XP awarded to them as well
Fixed a soft lock that happened when you changed some of the keybinds
The Poinsettia plant was being sold on the first day of Spring, which it shouldn't be. We locked it back in its winter prison
Fixed an issue with Spirit storage screens not scrolling on gamepad
Fixed the Fallen Foe card – it should replenish energy now
Fixed a bunch of issues with scrollable windows
Fixed the map auto-centering on the player
Fixed duplicate island bugs
Fixed a bug with feeding vitality crops to Spirits in battle
And the best fix of all for those of you who hate notification badges: the "unread mail" icon on the mailbox now properly goes away when you read all your mail