Updates and Bug Fixes - Oct 12, 2023
Hello, Alcehmists!
We're already on Patch Notes 5! I like 5. It's an honorary round number, you know what I mean? We're already halfway to 10, and 10 is also a nice number. Anyway. Number thoughts out of the way, let's get into it!
The fire tree no longer jiggles
You can't grow crops on top of other crops in the greenhouse anymore. Sorry, but in the gardening world that's called "not how gardening works"
Toddler Chaddle Tidd Taddle's name is now consistently spelled
Y'all JRPG lovers really love seeing damage numbers, so we made sure that you can now see your condition and damage amounts in the thousands, millions, billions, and trillions. Enjoy, you wonderful weirdos
You can use the D-Pad to control character movement for that retro SNES feeling
Minoot's passive (which gives you energy when you shuffle your discard pile into your draw pile) now works with Reconsider (which shuffles your discard pile into your draw pile). A NEW CARD SYNERGY EMERGES
The Yellow Cushion has been fixed – it was doing a thing where it would be placed down WAY further away for no reason. Turns out it was just shy
If you had the bug where temples weren't being marked as cleared, Magic Man would not give you the Rift quest. Turns out he was looking at the game code, so we had to tell him to stop breaking the fourth wall and just give you the quest (it works now)
Soak+ is now correctly classified as an attack, so it will work with Regroup. Side note: Soak & Regroup sounds like a bubble bath company
AAAND that's it for Episode 5 of The Patch Notes, the sitcom that everyone loves to watch. Tune in next time to find out if FATAL ERROR and ever get together!
~ Kate, Community Manager, and Shipper of FATAL ERROR and