Update: September 29, 2023 - Achievements, Cloud Saves, Gameplay Tweaks & more
Here's the full description of changes to the latest build:
Game Features
41 Steam achievements (including 1 hidden)
Steam Cloud support
Volume control for SFX
Helpful message at Checkpoints for players to take a break (a little reminder to players that progress is saved and they need not complete levels in a single sitting)
Gameplay
I also took a look at the game's difficulty and usefulness of the special weapons. And made these adjustments that make the game more enjoyable overall:
Dash cooldown now begins when dash starts instead of at the end (this allows successive ground dashes with the right timing)
Increased game difficulty (enemies hit harder, fewer health drops, increased some enemies' attack speed and aggressiveness)
Shockbolt now travels thru & stuns multiple enemies, Larger hitbox. Stun lasts longer; energy cost up. VFX changed
Tri-shot is stronger; energy cost slightly up
Javelin fires 2x as fast, more energy consumption (from 2 to 2.5), VFX changed
Currently equipped special weapon name added to HUD always (previously just for Tribute Armors)
Skills (formerly "Melee Specials") regen much more Energy meter when used
Shop Items pricing changes
Thanks for playing y'all. Let me know if you find any issues with things.