Update for the 19th of January 2025
- Fixed a bug where the Sandman would repeat dialogue every time he attacked in the battle with Mage.
- Fixed a bug where the Eraser would stop taking actions after its ally was defeated in the Free DLC. The issue was based on random numbers, so sometimes the fight worked as intended, and other times (often) it did not.
- Fixed a typo on the word "authority" in the cutscene at the top of the Fortress in the Free DLC.
- Fixed a bug where entering the room in the north of the Lava Cavern after activating the switch would reset the state of the room. And if the switch was pressed again, the player would be stuck being invisible (unless they used the Escape Amulet to fix their opacity).
- Put in a fail-safe to prevent the game from triggering a game over after the Sandman battle with Mage.
- Fixed a bug preventing the Second Chance Augment from functioning as intended. Now it works properly!
- Fixed a bug where entering the elevator on the Ground Level of the Free DLC wouldn't remove the area's name banner.
- Fixed a typo on the Breathing Barricade's attack - it now correctly says "entangled".
- Fixed (or at least, greatly improved) a bug where the Cackling Pyre would get two turns in a row if you had a party of slow characters. This meant that it would detonate the Living Bomb status straight away, unfairly ending the fight. This was done by slowing down the boss, which may make it a little bit easier; but it should fix the issue of a cheap shot.
- Fixed a bug where using the Swap Party command in the Nightmare Parasite DLC battle could crash the game. Essentially, if you used Swap Party to swap out someone affected with the Nightmare status, and then swapped them in and tried to take an action, the game would crash - as the game's logic says that this character currently cannot move. So I made the Swap Party command remove the Nightmare status, alongside similar statuses that could also trigger the bug.
- Also fixed a bug where, if there was no character afflicted with Nightmare on the battlefield at a certain point in the fight, the Parasite boss would stop taking actions.