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cover-Satisfactory

Monday, October 16, 2023 1:43:12 PM

Update 8 v0.8.2.0

Hi Pioneers!
Here’s a pretty big patch with a lot of QOL, optimizations across the board, bug fixes, reworks of many features both big and small, Including an entire rework of our Online Integration, Epic Online Services (EOS) update for crossplay and even another Engine Upgrade to 5.2.1
Big disclaimer, from a technical standpoint this is a BIG Update, so please BACK UP YOUR SAVES before trying it, we don’t want to see anyone lose their saves due to unexpected behavior, so please back them all up
With big updates like this, there might be a lot of unexpected issues showing up so if you’re experiencing any please let us know over at our QA Site: https://questions.satisfactorygame.com/ We will look into them ASAP!
Thank you for enjoying our game as always, See you again soon <3
NEW

Unreal Engine Upgraded to 5.2.1

Online Integration has been reworked (Work In Progress)
This is still WIP and we will be patching it up through the next few weeks
Most of the UI for Multiplayer related menus has been redone (Some of it is still WIP and will be updated in the future)
Epic Online Services have also been updated (Enables crossplay between Steam and Epic and friend list visibility)
Account unlinking is WIP, so if you need to unlink your accounts and are running into issues doing so this can be done on the “Default” Early Access Branch (Not on Experimental)


Auto Detect Settings (Experimental)

When starting the game, your video settings should now be automatically detected and set up to recommended Video settings for your system
If you’ve never changed a setting before, a new default will be applied to it
If you manually change an option, it will not be overwritten automatically on startup, but you can still manually force ALL settings be autodetected by clicking on the “Auto Detect Settings” button in the options menu in the Video section

QOL

Blueprints

You can now sample blueprints from dismantle mode
Pillars can partially intersect the edges of the blueprint designer again


Hotbar

Hotbar system has been reworked
Added a way to save the current hologram into the hotbar by pressing ALT+Shortcut key combination
You can now swap the Hotbar scroll direction in the “Controls” menu in the Options menu (Clockwise and Counterclockwise)


Conveyor Lifts

Quick Switch is now supported when building them
Can now be Nudged


Nudging

Holding CTRL when Nudging will now nudge in half steps
Fixed so Wall Mounted Flood Light Nudging is Vertical


Zipline

Increased Zipline sprint acceleration. It should be easier to tell that sprint mode is turned on now due to the more direct change in speed
Zipline path selection now works vertically too
Additional improvements to try and mitigate cases where you get disconnected from ziplining when ziplining on an incline


Power Tower/Power Poles

Changed power poles and power towers to use gradual rotation (45 degrees on foundations)
Holding CTRL when building a wire off another wire now aligns the new Pole to the original one
Building a Power Tower off a wire from a Power Pole now correctly increases the build range for the Power Tower


Hypertubes

Implemented network correction and smoothing for remote players moving in Hypertubes, This should make the movement inside hypertubes much smoother and prevent any kind of desync, this is also enabled for Clients
Fixed character getting too much acceleration when braking while going downhill
Fixed hypertube attachments incorrectly building when attaching them in a section of a hypertube
Hypertube Entrances can now be nudged
Hypertube entrances now work correctly when they are built directly on top of a floor hole


Input System

Added an “Auto release sprint” option when Hold to sprint is off, this option is off by default. This makes it so whenever your movement stops, the sprint key is automatically released so you have to press it again to start sprinting


Resource Miner

Can now be Tap E to Mine (Toggle) or Hold E to Mine, depending on how long the button is held
Fixed a couple of issues with mining lingering around when walking away from the node


Signs

Improved snapping for signs, they can now snap to foundation sides and ceilings and can be rotated more freely.
Changed signs to use the same snapping logic for walls and foundations


Power Switch and Priority Power Switch

Both should now have gradual 45 degree rotation on foundations
Power Switches can now be upgraded to Priority Power Switches and vice versa
Added buttons for turning entire priority groups on and off in the Priority Power Switch


Build Gun / Dismantle Gun

When trying to dismantle invalid buildables they will now redirect to the valid dismantlable (I.E. Like the Integrated train tracks or the Sub Buildings of the Hub, they will now dismantle the Train Station and the entire Hub respectively)


Splitters/Mergers

Can now be upgraded to Smart or Programmable versions
Can also be upgraded to each other (Splitter to Merger and viceversa) as long as only the main input and output is connected

OPTIMISATION

Parallelized post processing blending.
Chaos memory optimizations
Texture memory optimizations
Mesh memory optimizations
Enabled virtual textures for HLODs
Updated HLODs to use virtual textures.
Enabled PSO caching
Removed legacy assets

BUG FIXES

Fixed a bug where drones would sometimes consume batteries multiple times when starting a new trip, especially when the player is far away
Refactored player mapping contexts, reordered player mapping context priorities, so we have a clear hierarchy. This should potentially fix issues where certain actions like detonating Nobelisks cannot be done.
Fixed so quick switching a conveyor/pipe doesn’t reset the hologram anymore.
Fixed bug where quick switching Pipeline and Conveyor holograms would reset pole rotation on the second build step
Fixed a rare UI crash
Fixed a bug where it was possible to accidentally delete items by splitting them
Potential fix for bug where item stacks can not be split in the inventory for Client
Refactored wire splitting so it works with power towers
Fixed bug where build effects for wires never got cleaned up
Fixed so wire build effect works again
Fixed so poles created from wires copy the rotation of the pole you drag from
Fixed issue where changing materials (Customizer) in the Quick Switch menu would stop working after the first time
Potential crash fix for an Input System related crash
Reworked Object Scanner, should now work correctly in Multiplayer, fixed multiple visual bugs
Fixed Clients not continuing to have Flight Mode enabled after logging in and out of a session
Fixed Bacon Agaric not displaying properly when using a FOV other than 90
Fixed Hoverpack not displaying properly when using a FOV when loading into a save where the Hoverpack was already equipped
Fixed Gas Mask not displaying properly when using a FOV other than 90
Refactored the way vehicles are outlined
Removed knockback when the player has Flight Mode enabled
Flight mode is no longer turned off when you use Turbo Bass with the Boombox while it is enabled
Fixed Hyper Tube Floor Holes appearing visually distorted
Fixed railroad track signal visualization
Fixed trajectory visualization for the jump pads
Fixed outlines displaying incorrectly on Beams
Fixed Ping indicator occasionally pinging the player
Fixed Resource Miner having an incorrect animation in Multiplayer or when Holstering
Fixed Chainsaw, Xeno Basher and Xeno Zapper displaying and behaving incorrectly in Multiplayer
Refactored the Gas Mask, fixing a lot of bugs with it
Refactored the Flying Crab
Fixed a bug where the Blade Runners would not work until after you jumped once after equipping them
Fixed bug where player can fall through world as a ragdoll when falling to far, It's still possible to clip through the world when traveling really fast as a ragdoll, but it's much more difficult and won't happen under normal circumstances.
Pipes having incorrect visuals when built in certain scenarios should now be fixed
Camera should now rubber band as much when driving vehicles as it is now allowed to clip through various objects
Vehicle engines will now shut down when the vehicle is submerged in water
Fix head bobbing not working, and head bobbing scale option not affecting anything
Fixed so players don't get registered as an "aggressor" when dealing damage to a creature in passive mode. (Creature won’t immediately attack when changing from passive to retaliate)
Fixed being able to sample buildings when you shouldn’t (i.e. Inside a Hypertube)
Fixed Full Screen setting being reversed when pressing apply after restarting the game
Fixed players being unable to enter a vehicle if another player was interacting with the inventory of the vehicle
Fixed sliding not ending when entering vehicles
Fixed a specific Copper Node producing Limestone if the miner was placed prior to Update 8
Removed a duplicate coal node
Improved visual quality of the Blue Palm billboards when looking at them from very far away
Improved Beam Support to Pillar snapping
Fixed Nobelisk smoke not displaying properly
Fixed a specific case where aiming the Hypertube Floor Hole would flash the screen white
Locomotives should now start to brake when self driving is disabled
Fixed MAM nodes showing up as unlockable when the tree itself is not unlocked when No Cost Advanced Game Setting is enabled
Fixed Tractor headlights breaking when opening its inventory
Fixed Jumping off a zipline canceling the Zipline input if it's still held, now holding it will continue the input as it should

UI

Updated Map Render
Fixed multiple Jetpack UI bugs
Fixed Game Phase Numbers and Naming in the Advanced Game Settings menu
Renamed “Rotate Hologram” Keybinds into “Rotate Hologram Right” and “Rotate Hologram Left” so they no longer share the same name
Renamed “Nudge Up” and “Nudge Down” to “Nudge Forward” and “Nudge Backward”
Fixed Object Scanner UI disappearing when hopping in and out of vehicles
Fixed Object Scanner UI not showing the Object Name
Updated Storage UI so that industrial storage boxes no longer use a scroll bar when using small inventory slots
Fixed issue where keyboard input was lost after manually entering text when Overclocking
Fixed a bug where you would have to click on the Gameplay sub-menu in the Options Menu twice
Trains are now sorted in the Train Station UI
Fixed an issue where drag and drop wouldn’t be cancelled when opening up a different menu
Fixed issue where mouse would be lost if clicking the chat window by closing the window if the player clicks outside the text input box. If you close it by doing that you'll have to hit enter twice to open it again.
News Feed in the main menu should now be easier to read
Items in the Options Menu setting have been re-arranged in various menus, most noticeably in the Video menu

AUDIO

Fixed an Audio issue leading to performance hitches in factories with Blenders and Refineries, including audio optimizations for the Refinery
Replaced some audio files for the Tractor and Truck
Tweaks and adjustments for Tractor and Truck audio

LOCALISATION

Fixed hundreds of typos across English (US) and English (UK)
Fixed Japanese and Traditional Han characters display, and added Devangari and Bengali support as well
Updated all languages with the latest translations
Updated language completion rates
Updated community translators in the credits

KNOWN ISSUES

A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files.
You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...
And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify
This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.
If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.
The first time booting the game will be very slow, but that should not continue to happen after the first boot
Game can hang on quit
There is major performance loss when running out of VRAM when using lumen
Factory Animation tick reductions can be slightly too aggressive
TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

r.TSR.ShadingRejection.Flickering 0