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Wednesday, June 18, 2025 8:17:50 PM

Update 4.0 - Code Rework + New Tutorial





Buckle up for Update 4.0!

Version number updates usually mean big changes incoming! There is a lot to note for this one.
Goose Goose Duck is turning 4 this year! Over the years, the team has been adding A LOT of content: 12 maps, 10 gamemodes, over 70 roles, and of course a TON of cosmetics to collect! Not only is that a lot of content but a lot of behind-the-scenes work as well, so it's good to go back once in a while and tidy things up a little to be able to keep adding content with as few hiccups as possible. In addition to the code rework, let's discuss some of the notable additions.
DISCLAIMER: With major code reworks, bugs and unintended features may turn up despite the amount of rigorous testing the amazing beta testers perform. If you experience a bug or unintended feature, please report them using the in-game bug report section found in Settings or fill out an online ticket form.
TutorialThe tutorial section has been updated! We've improved the appearance as well as updated the Goose and Duck Tutorials to help explain how to play.




In-Game HUD
Updated the In-Game HUD visually; combining the role indicator with the duties list. The role indicator now acts as a button to quickly open information regarding your current role. With that additional space at the top of the screen, what should we do with it?
In-Game Notifications
For too long have notifications of all kinds had been placed in the same location, sometimes covering each other up. Now the Celebrity Death, Flight Points collected, Intercom Usage, Medium Ability, and Goose Hunt Death alerts appear at the top of the screen so that they don't interfere with each other and you can be well informed.

Audio Input: Push to Mute
Similar to Push to Talk, Push to Mute is simply that - push to mute. An alternative to having to toggle the Mute key. It mutes your mic on press and unmutes on release.



Pet of the Week Icon
The community talked, we listened. Now within the collections pet tab, we've added a calendar icon to indicate which pet is Pet of the Week.



Bug Reports and Fixes
General Tickets
Consistent Terminology: Updated "No Microphone" in Quickplay filters to "Voice Chat".Role Tickets
Invisibility Duck Fixed: Vulnerable to being killed/swallowed while invisible. Fixed: Can't see corpses while invisible. Looter Duck Fixed: Disposing corpses in sinkholes reduces kill cooldown. Mime Duck Fixed: Ability movement with mouse is now easier to control. Fixed: Movement is based off controlled player and not the Mime. Ninja Duck Fixed: Kill cooldown continues to go down during meetings. Sniper Duck Adjustment: Disabled on Nexus Colony. Adjustment: Disabled on Ancient Sands. Clown Duck Fixed: Can't access vents. Fixed: If target is cleansed in rejuvenation pod on Eagleton Springs, this is reflected to the Clown during meeting. Party Duck Fixed: If target is cleansed in rejuvenation pod on Eagleton Springs, this is reflected to the Party during meeting. Hitman/Bodyguard Fixed: Target revealed on opening splash screen. Fixed: Dueling Dodos can't be VIP target. Lovers Adjustment: When assassinated in a meeting, shots are delayed rather than simultaneous. Astral Goose Fixed: No longer able to interact with objects (tasks, rollercoaster, etc.) while in astral form. Avenger Goose Fixed: Ability no longer activates through forbidden passageways. Canadian Goose Fixed: If corpse is consumed before auto-report triggers, no meeting is called. Gravy Goose Fixed: Gravy Reward is rewarded at end of match. Fixed: If Sheriff attacks Gravy, and Gravy deflects to a duck/neutral, Sheriff does not die. Mortician Goose Fixed: Returned to available roles. Stalker Goose Fixed: If target is swallowed by Pelican and is later released, arrow returns to original target. Dueling Dodo Fixed: If other Dodo dies before unlocking the kill cooldown, when tasks are completed, the countdown will continue and disappear on zero. Vulture Fixed: Vulture is able to eat feet/corpses created by Demolitionist. Map Tickets
Ancient Sands Fixed: Cursed Bell Sabotage resets properly. Bloodhaven Fixed: Cursed Bell Sabotage resets properly. Black Swan Removed: Communication Sabotage. Carnival Added: Mimic added to available roles. Fixed: Rabbit wins with the Ducks if it survives the Rabbit Sabotage. Godzilla Added: Mimic added to available roles. Nexus Colony Removed: Communication Sabotage. Fixed: Loading Dock can be lethal.
That's going to do it for this update note. Remember, if you come across any bugs or unintended features, please report them using the in-game bug report feature in Settings or fill out the online ticket form.